{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00238695","sets":["6164:6165:7308:11764"]},"path":["11764"],"owner":"44499","recid":"238695","title":["バーチャルハンドを用いた選択インタラクションにおける疑似触覚フィードバックが及ぼす影響の調査"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-08-26"},"_buckets":{"deposit":"1e717d93-b39b-4a36-977d-e1eecc37c83f"},"_deposit":{"id":"238695","pid":{"type":"depid","value":"238695","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"バーチャルハンドを用いた選択インタラクションにおける疑似触覚フィードバックが及ぼす影響の調査","author_link":["653749","653750"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"バーチャルハンドを用いた選択インタラクションにおける疑似触覚フィードバックが及ぼす影響の調査"}]},"item_type_id":"18","publish_date":"2024-08-26","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"明治大学大学院先端数理科学研究科"},{"subitem_text_value":"明治大学総合数理学部"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/238695/files/IPSJ-EC2024006.pdf","label":"IPSJ-EC2024006.pdf"},"date":[{"dateType":"Available","dateValue":"2024-08-26"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2024006.pdf","filesize":[{"value":"3.9 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"39ab9f67-faa1-4f75-99ba-2eac6ffcf828","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"森本, 浩輔"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"渡邊, 恵太"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ユーザの入力と視覚的なずれによって引き起こされる疑似触覚は簡易的に触覚フィードバックをユーザに与えることができる.そのため体験向上に触覚フィードバックが重要となるVRコンテンツへの応用が注目されている.本研究では, ターゲットの色変化や押し込み変化, バーチャルハンドの指先形状変化を用いた疑似触覚に着目した.実験ではハンドトラッキング操作を用いたフィッツの法則のポインティングタスクを用いて, これらの疑似触覚がパフォーマンスに与える影響を調査した.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"55","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2024論文集"}],"bibliographicPageStart":"46","bibliographicIssueDates":{"bibliographicIssueDate":"2024-08-26","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":238695,"updated":"2025-01-19T08:31:17.146024+00:00","links":{},"created":"2025-01-19T01:41:53.943905+00:00"}