{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00238694","sets":["6164:6165:7308:11764"]},"path":["11764"],"owner":"44499","recid":"238694","title":["テキストコミュニケーションにおけるパーツカスタマイズ可能な絵文字の入力手法の提案とユーザ評価"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-08-26"},"_buckets":{"deposit":"6c40b216-d13e-42ab-868f-1a6e881a26bc"},"_deposit":{"id":"238694","pid":{"type":"depid","value":"238694","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"テキストコミュニケーションにおけるパーツカスタマイズ可能な絵文字の入力手法の提案とユーザ評価","author_link":["653748","653747","653746"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"テキストコミュニケーションにおけるパーツカスタマイズ可能な絵文字の入力手法の提案とユーザ評価"}]},"item_type_id":"18","publish_date":"2024-08-26","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京都立大学"},{"subitem_text_value":"東京都立大学"},{"subitem_text_value":"東京都立大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/238694/files/IPSJ-EC2024005.pdf","label":"IPSJ-EC2024005.pdf"},"date":[{"dateType":"Available","dateValue":"2024-08-26"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2024005.pdf","filesize":[{"value":"2.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"b12fa360-f516-4508-8f92-2dab98ce6dc1","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"西森, 千珠"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"阪口, 紗季"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"向井, 智彦"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"絵文字はテキストコミュニケーションにおける感情伝達を補助する非言語情報として利用されている.本研究では,絵文字の涙の量やハートの数などの付属パーツをスマートフォン上で即時カスタマイズすることで,メッセージ送信時の細かなニュアンスを反映した感情表現を実現できるシステムの開発を目指している.本稿では,絵文字をパーツカスタマイズするための4種類の入力方法を検討し,それらの操作性や有用性を比較評価した結果を報告する.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"45","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2024論文集"}],"bibliographicPageStart":"38","bibliographicIssueDates":{"bibliographicIssueDate":"2024-08-26","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":238694,"updated":"2025-01-19T08:31:18.147360+00:00","links":{},"created":"2025-01-19T01:41:53.851932+00:00"}