{"created":"2025-01-19T01:41:53.291820+00:00","updated":"2025-01-19T08:31:24.414718+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00238576","sets":["934:7141:11534:11701"]},"path":["11701"],"owner":"44499","recid":"238576","title":["AR環境におけるスマートフォンを用いたインサイドアウト方式の入力インタフェースの評価"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-08-29"},"_buckets":{"deposit":"2a4a80b2-2764-44fe-9287-6b1848091bf4"},"_deposit":{"id":"238576","pid":{"type":"depid","value":"238576","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"AR環境におけるスマートフォンを用いたインサイドアウト方式の入力インタフェースの評価","author_link":["653390","653393","653392","653391"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"AR環境におけるスマートフォンを用いたインサイドアウト方式の入力インタフェースの評価"},{"subitem_title":"Evaluation of Inside-Out Tracking Based Input Interface Using a Smartphone in AR Environments","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"[研究論文] スマートフォン,入力インタフェース,インサイドアウト方式,位置姿勢,3次元インタラクション,拡張現実感","subitem_subject_scheme":"Other"}]},"item_type_id":"3","publish_date":"2024-08-29","item_3_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京大学大学院工学系研究科"},{"subitem_text_value":"東京大学情報基盤センター"}]},"item_3_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"School of Engineering, The University of Tokyo","subitem_text_language":"en"},{"subitem_text_value":"Information Technology Center, The University of Tokyo","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/238576/files/IPSJ-TDCON1202003.pdf","label":"IPSJ-TDCON1202003.pdf"},"date":[{"dateType":"Available","dateValue":"2026-08-29"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-TDCON1202003.pdf","filesize":[{"value":"6.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"50"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"89cb4311-e80d-4e41-896d-f71c6a2b5261","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_3_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"朴, 燦鎬"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"小川, 剛史"}],"nameIdentifiers":[{}]}]},"item_3_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Chanho, Park","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Takefumi, Ogawa","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_3_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12628054","subitem_source_identifier_type":"NCID"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"journal article"}]},"item_3_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2187-8897","subitem_source_identifier_type":"ISSN"}]},"item_3_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本論文では,スマートフォンの位置姿勢を推定し,AR環境でスマートフォンを入力インタフェースとして使用することについて検討した.インサイドアウト方式でスマートフォンの位置姿勢を推定する方法(マーカ認識とVIO)およびその位置姿勢を補正する方法を提案し,上記の方法の組合せで5種の追跡アルゴリズム候補を提示した.被験者実験では,AR環境における3次元インタラクションとして多く用いられる4つのタスク(追従,直接選択,間接選択,配置)およびそれに適した入力インタフェースを設計し,追跡アルゴリズムの有効性について評価した.","subitem_description_type":"Other"}]},"item_3_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In this paper, we estimated the pose of a smartphone and investigated how to use the smartphone as an input interface in AR environments. We proposed two methods to estimate the pose of a smartphone using an inside-out approach (marker recognition and VIO) and two methods to correct the pose, and suggested five tracking algorithm candidates by combining the above methods. In the subject experiment, we designed four tasks (tracing, direct selection, indirect selection, placement) that are commonly used in 3D interaction in the AR environment and an input interface suitable for them, and evaluated the effectiveness of the tracking algorithm candidates.","subitem_description_type":"Other"}]},"item_3_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"20","bibliographic_titles":[{"bibliographic_title":"情報処理学会論文誌デジタルコンテンツ(DCON)"}],"bibliographicPageStart":"12","bibliographicIssueDates":{"bibliographicIssueDate":"2024-08-29","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"2","bibliographicVolumeNumber":"12"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":238576,"links":{}}