{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00238182","sets":["1164:3368:11473:11706"]},"path":["11706"],"owner":"44499","recid":"238182","title":["生成AIのリテラシーを学ぶシリアスゲームの開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-08-15"},"_buckets":{"deposit":"8c7f1fbf-8f67-40a8-aede-6e307e49e40a"},"_deposit":{"id":"238182","pid":{"type":"depid","value":"238182","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"生成AIのリテラシーを学ぶシリアスゲームの開発","author_link":["652051","652050","652052","652049"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"生成AIのリテラシーを学ぶシリアスゲームの開発"},{"subitem_title":"Development of a Serious Game to learn Literacy of Generative AI","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"一般","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2024-08-15","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"新潟工科大学"},{"subitem_text_value":"新潟工科大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Niigata Institute Technology","subitem_text_language":"en"},{"subitem_text_value":"Niigata Institute Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/238182/files/IPSJ-IS24169007.pdf","label":"IPSJ-IS24169007.pdf"},"date":[{"dateType":"Available","dateValue":"2026-08-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-IS24169007.pdf","filesize":[{"value":"200.2 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"38"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"9ef61d14-bdf8-4f6f-87d3-f7ae3acbd512","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"鈴木, 快征"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"山岸, 芳夫"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Kaisei, Suzuki","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Yoshio, Yamagishi","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11253943","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8809","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年の生成 AI の発展には目を見張るものがある.本研究では生成 AI を正しく使いこなすためのリテラシーの手法をゲーム仕立てで学ぶことができる教材の開発を目指す.本教材ではまず ChatGPT や Claude と言った大規模言語モデルの概要と特性およびリスクについて説明し,その上でそれらを目的に応じて活用するためのプロンプトの作成方法を学ぶことが出来るゲーム環境を実装する.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"The recent advancements in generative AI are remarkable. This study aims to develop educational materials that allow users to learn literacy techniques for effectively utilizing generative AI through a game-based approach. The materials will first explain the overview, characteristics, and risks of large language models such as ChatGPT and Claude. Subsequently, a game environment will be implemented where users can learn how to create prompts tailored to specific purposes.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"2","bibliographic_titles":[{"bibliographic_title":"研究報告情報システムと社会環境(IS)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2024-08-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"7","bibliographicVolumeNumber":"2024-IS-169"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":238182,"updated":"2025-01-19T08:40:23.264910+00:00","links":{},"created":"2025-01-19T01:41:15.452220+00:00"}