{"links":{},"id":237375,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00237375","sets":["1164:1384:11463:11665"]},"path":["11665"],"owner":"44499","recid":"237375","title":["時間制約をもつゲームスクリプトを対象としたモデル検査手法の提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-07-18"},"_buckets":{"deposit":"62ebab98-7fc0-4cb4-aacc-d8c54a0d32f5"},"_deposit":{"id":"237375","pid":{"type":"depid","value":"237375","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"時間制約をもつゲームスクリプトを対象としたモデル検査手法の提案","author_link":["649868","649866","649869","649870","649867"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"時間制約をもつゲームスクリプトを対象としたモデル検査手法の提案"},{"subitem_title":"Formal Verification for Node-graph Style Game Scripts with Time Constraints Using Model Checking","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2024-07-18","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"岡山県立大学"},{"subitem_text_value":"岡山県立大学"},{"subitem_text_value":"岡山県立大学"},{"subitem_text_value":"愛媛大学"},{"subitem_text_value":"岡山県立大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Okayama Prefectural University","subitem_text_language":"en"},{"subitem_text_value":"Okayama Prefectural University","subitem_text_language":"en"},{"subitem_text_value":"Okayama Prefectural University","subitem_text_language":"en"},{"subitem_text_value":"Ehime University","subitem_text_language":"en"},{"subitem_text_value":"Okayama Prefectural University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/237375/files/IPSJ-SE24217021.pdf","label":"IPSJ-SE24217021.pdf"},"date":[{"dateType":"Available","dateValue":"2026-07-18"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-SE24217021.pdf","filesize":[{"value":"2.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"12"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"1a7b7a6d-e50a-432e-8dc1-fc180452c3e3","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"田中, 琉吾"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"横川, 智教"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"天嵜, 聡介"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"阿萬, 裕久"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"有本, 和民"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10112981","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8825","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"これまでに我々は,UE5 Blueprint で作成されたゲームプログラムをモデル検査ツール nuXmv の入力モデルに変換し,自動検証を行うための手法を開発してきた.このフレームワークでは,ノードのセマンティクスを形式的に定義することで,モデルの自動生成を実現している.本研究では,この方法を時間制約のあるノードを扱うために拡張する.本研究では,スクリプトの開始時点からの経過時間を表す変数としてのグローバルクロックを新たに定義することで,このようなノードのモデル化を可能とする.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告ソフトウェア工学(SE)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2024-07-18","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"21","bibliographicVolumeNumber":"2024-SE-217"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:39:58.267666+00:00","updated":"2025-01-19T08:54:20.404130+00:00"}