{"links":{},"id":237365,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00237365","sets":["1164:1384:11463:11665"]},"path":["11665"],"owner":"44499","recid":"237365","title":["スクラムをベースにした初学者チームでのゲーム開発手法の提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-07-18"},"_buckets":{"deposit":"13c97277-8226-4069-84de-b3952f297890"},"_deposit":{"id":"237365","pid":{"type":"depid","value":"237365","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"スクラムをベースにした初学者チームでのゲーム開発手法の提案","author_link":["649824","649825","649822","649823"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"スクラムをベースにした初学者チームでのゲーム開発手法の提案"},{"subitem_title":"A Game Development Method for Beginner Teams Based on Scrum","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2024-07-18","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"玉川大学工学部"},{"subitem_text_value":"玉川大学工学部"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Tamagawa University","subitem_text_language":"en"},{"subitem_text_value":"Tamagawa University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/237365/files/IPSJ-SE24217011.pdf","label":"IPSJ-SE24217011.pdf"},"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-SE24217011.pdf","filesize":[{"value":"1.9 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"12"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_login","version_id":"e989a4bb-6e20-40d5-a15a-06cecd65320f","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Institute of Electronics, Information and Communication Engineers This SIG report is only available to those in membership of the SIG."}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"東郷, 峻平"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"田中, 昂文"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Shumpei, Togo","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Takafumi, Tanaka","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10112981","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8825","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年,チーム活動の学習やプログラミング学習の一環として,初学者がチームでゲームを開発する活動が実践されている.ソフトウェア分野においては,チーム開発の手法としてスクラムが用いられることが多いが,ゲーム開発においては,チームメンバーの専門性があ幅広い分野にわたるため,互いのタスクに対して理解することが難しく,問題の把握が困難である.そのため,タスクの透明性を保ち,すぐに問題を把握し改善できる体制を作ることが重要である.本研究では,スクラムをベースとした初学者チームのゲーム開発を支援する手法を提案する.また,大学の授業において手法を導入し,提案手法の有効性を評価した.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In recent years, activities where beginners develop games as part of team-based learning and programming education have been practiced. In the software field, Scrum is often used as a team development method. However, in game development, it is difficult for team members to understand each other's tasks due to the wide range of expertise involved, making it challenging to identify issues. Therefore, it is important to maintain task transparency and create a system where problems can be quickly identified and improved. This study proposes a method to support beginner teams in game development based on Scrum. Additionally, the method was introduced in a university course, and its effectiveness was evaluated.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告ソフトウェア工学(SE)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2024-07-18","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"11","bibliographicVolumeNumber":"2024-SE-217"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:39:57.350616+00:00","updated":"2025-01-19T08:54:31.424087+00:00"}