{"created":"2025-01-19T01:39:29.314055+00:00","updated":"2025-01-19T09:00:37.186753+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00237068","sets":["6504:11678:11684"]},"path":["11684"],"owner":"44499","recid":"237068","title":["物語を取り入れたProcessing言語によるオブジェクト指向学習教材の開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-01"},"_buckets":{"deposit":"198dbaaf-bbab-426a-b0d7-d65bbda073f4"},"_deposit":{"id":"237068","pid":{"type":"depid","value":"237068","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"物語を取り入れたProcessing言語によるオブジェクト指向学習教材の開発","author_link":["648245","648246"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"物語を取り入れたProcessing言語によるオブジェクト指向学習教材の開発"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2024-03-01","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"電機大"},{"subitem_text_value":"電機大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/237068/files/IPSJ-Z86-1ZM-02.pdf","label":"IPSJ-Z86-1ZM-02.pdf"},"date":[{"dateType":"Available","dateValue":"2024-07-04"}],"format":"application/pdf","filename":"IPSJ-Z86-1ZM-02.pdf","filesize":[{"value":"791.9 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"da356607-02ee-4411-b31c-3c8bc0b97a20","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"岩﨑, 裕憲"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"土肥, 伸一"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"オブジェクト指向プログラミングでは,オブジェクトを作り,それを組み合わせて大きくしていくという感覚を身につけることが重要である.そこで本研究では,オブジェクト指向教材に物語性を取り入れ,プログラム作成の進行過程と,物語に登場するキャラクターの関係性の変化を連動させることにより,オブジェクト指向の抽象概念に対するイメージを想起しやすくし,理解のしやすい教材制作を目指す.プログラミング言語にはJava言語を基にして開発され,グラフィックス描画が容易なProcessing言語を用いている.一例として学習者はトランプカードを描画させるプログラムを通して学習する内容となっている.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"922","bibliographic_titles":[{"bibliographic_title":"第86回全国大会講演論文集"}],"bibliographicPageStart":"921","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":237068,"links":{}}