{"created":"2025-01-19T01:39:28.354233+00:00","updated":"2025-01-19T09:00:50.981880+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00237058","sets":["6504:11678:11684"]},"path":["11684"],"owner":"44499","recid":"237058","title":["プレイヤー特性に対応したゲーム要素を選択可能な英単語学習アプリケーションの開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-01"},"_buckets":{"deposit":"9b9fd166-19dc-437f-8554-741d3000740c"},"_deposit":{"id":"237058","pid":{"type":"depid","value":"237058","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"プレイヤー特性に対応したゲーム要素を選択可能な英単語学習アプリケーションの開発","author_link":["648220","648219"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"プレイヤー特性に対応したゲーム要素を選択可能な英単語学習アプリケーションの開発"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2024-03-01","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"室蘭工大"},{"subitem_text_value":"室蘭工大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/237058/files/IPSJ-Z86-6ZL-07.pdf","label":"IPSJ-Z86-6ZL-07.pdf"},"date":[{"dateType":"Available","dateValue":"2024-07-04"}],"format":"application/pdf","filename":"IPSJ-Z86-6ZL-07.pdf","filesize":[{"value":"1.1 MB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"cb543391-1eec-4c26-b3aa-f2dca2507b2d","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"土田, 崚資"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"佐藤, 和彦"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では,ゲームプレイ傾向からのゲーマータイプ分けによる効果的な学習支援について研究している.先行研究ではバートルテストに基づいたタイプ分けが行われ,タイプごとに好むゲーム要素を英単語学習に適用する手法が実装された.しかし,バートルテストは類型論であり,学習者が自身のタイプと異なるゲーム要素を好む場合,適切な理由づけができない問題が起こる.そこで今回,Gustavo F. Tondelloらが示した特性論に基づくゲーマータイプ分けの手法を用いて,学習者の特性が好むゲーム要素を英単語学習に複数適用した際の学習効果とモチベーションへの影響を調査するためのアプリケーションの開発を行っているので,現在の開発状況を報告する.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"902","bibliographic_titles":[{"bibliographic_title":"第86回全国大会講演論文集"}],"bibliographicPageStart":"901","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":237058,"links":{}}