{"created":"2025-01-19T01:39:24.628978+00:00","updated":"2025-01-19T09:01:49.668101+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00237019","sets":["6504:11678:11684"]},"path":["11684"],"owner":"44499","recid":"237019","title":["LoLにおけるチームの成績向上に関連するパフォーマンス指標の分析"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-01"},"_buckets":{"deposit":"b0eb0856-5b3c-437a-b8b6-e63b112d91b2"},"_deposit":{"id":"237019","pid":{"type":"depid","value":"237019","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"LoLにおけるチームの成績向上に関連するパフォーマンス指標の分析","author_link":["648108","648107","648109"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"LoLにおけるチームの成績向上に関連するパフォーマンス指標の分析"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2024-03-01","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"同志社大"},{"subitem_text_value":"同志社大"},{"subitem_text_value":"同志社大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/237019/files/IPSJ-Z86-1ZL-02.pdf","label":"IPSJ-Z86-1ZL-02.pdf"},"date":[{"dateType":"Available","dateValue":"2024-07-04"}],"format":"application/pdf","filename":"IPSJ-Z86-1ZL-02.pdf","filesize":[{"value":"256.4 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"debf1eb5-9e9e-4139-9b9a-4a6bbffb1a22","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"森本, 秀斗"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"河瀬, 彰宏"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"足立, 潤治"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究の目的は,esportsにおける対戦成績に影響するパフォーマンス指標を明らかにすることである.esportsとは,スポーツ競技として行われるビデオゲームの総称である.従来のスポーツ解析における対戦成績に影響するパフォーマンス指標を見出す研究事例は多数存在するが,esportsを対象とした研究はほとんど実施されてこなかった.また,既存研究では,特定の大会に限定した局所的な分析結果が報告されており,汎用性や客観性を担保することが困難な問題があった.以上の問題に対して,2022年に行われたesportsタイトル”League of Legends”の公式大会を対象に機械学習の手法を用いて分析した結果,新たにゴールドの所持が勝率の向上に大きく影響を与えているという結果を得た.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"824","bibliographic_titles":[{"bibliographic_title":"第86回全国大会講演論文集"}],"bibliographicPageStart":"823","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":237019,"links":{}}