{"updated":"2025-01-19T09:02:39.566421+00:00","links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00236984","sets":["6504:11678:11684"]},"path":["11684"],"owner":"44499","recid":"236984","title":["3D CGシミュレーションを用いた群舞としての良さの印象に寄与する要素に関する一考察"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-01"},"_buckets":{"deposit":"8097e878-148b-4602-a78e-5be8f2bdea21"},"_deposit":{"id":"236984","pid":{"type":"depid","value":"236984","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"3D CGシミュレーションを用いた群舞としての良さの印象に寄与する要素に関する一考察","author_link":["647979","647980"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"3D CGシミュレーションを用いた群舞としての良さの印象に寄与する要素に関する一考察"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2024-03-01","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"岩手県大"},{"subitem_text_value":"岩手県大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/236984/files/IPSJ-Z86-2ZK-05.pdf","label":"IPSJ-Z86-2ZK-05.pdf"},"date":[{"dateType":"Available","dateValue":"2024-07-04"}],"format":"application/pdf","filename":"IPSJ-Z86-2ZK-05.pdf","filesize":[{"value":"421.7 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"55817a7f-6f4b-4239-9903-967f0eed018e","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"長嶺, 龍樹"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"松田, 浩一"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では、岩手県の伝統舞踊であるさんさ踊りにおいて、群舞としての良さの印象に寄与する要素についての実験を行った。実験のため、モーションキャプチャで取得した舞踊動作を用いてUnityにより集団が踊りながら行進するシミュレーションプログラムを作成した。Unity上でパラメータを変更することにより、群舞における時間的なズレ、進行スピード、総人数を変化させることができ、また、ズレの発生している列の位置も任意で変更することができる。経験者へのアンケートを行い、得られた知見を報告する。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"754","bibliographic_titles":[{"bibliographic_title":"第86回全国大会講演論文集"}],"bibliographicPageStart":"753","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":236984,"created":"2025-01-19T01:39:21.147924+00:00"}