{"created":"2025-01-19T01:39:10.800703+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00236873","sets":["6504:11678:11684"]},"path":["11684"],"owner":"44499","recid":"236873","title":["熱狂感を増幅するリアクティブな観客 NPC の生成"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-01"},"_buckets":{"deposit":"32e7ef82-02c8-444b-ad39-3e45b4080e7c"},"_deposit":{"id":"236873","pid":{"type":"depid","value":"236873","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"熱狂感を増幅するリアクティブな観客 NPC の生成","author_link":["647650","647649"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"熱狂感を増幅するリアクティブな観客 NPC の生成"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2024-03-01","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"慶大"},{"subitem_text_value":"慶大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/236873/files/IPSJ-Z86-7ZG-07.pdf","label":"IPSJ-Z86-7ZG-07.pdf"},"date":[{"dateType":"Available","dateValue":"2024-07-04"}],"format":"application/pdf","filename":"IPSJ-Z86-7ZG-07.pdf","filesize":[{"value":"309.2 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"839af106-5645-4312-ba30-8a21a4aa8531","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"石貫, 雄大"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"藤代, 一成"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"バーチャル空間で体験される音楽ライブコンテンツは年々増加しているが, それらは現実の体験に比べ一体感が不足し, 熱狂感が低下する. 現実のライブ体験の分析によれば, 周囲の観客の反応が一体感を生み, それに同調することで熱狂が伝搬, 増幅される. そこで本研究では熱狂をサポートするため観客の代替となるNPC (Non-Player-Character) を生成する. NPC とはプレイヤー操作に依存しない自律的なキャラクタである. パフォーマンスに対しリアクティブな挙動を行い, 情動モデルとユーザのインタラクションに基づいて周囲と同調的な動作する NPC により, 実際の観客と同様の熱狂感をサポートする. (296字)","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"530","bibliographic_titles":[{"bibliographic_title":"第86回全国大会講演論文集"}],"bibliographicPageStart":"529","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":236873,"updated":"2025-01-19T09:05:16.876943+00:00","links":{}}