{"created":"2025-01-19T01:39:06.526311+00:00","updated":"2025-01-19T09:06:22.677276+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00236829","sets":["6504:11678:11684"]},"path":["11684"],"owner":"44499","recid":"236829","title":["アナログ版とデジタル版ではビールゲームの効果に違いはあるのか"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-01"},"_buckets":{"deposit":"e7ad5b88-3df3-46ef-81eb-7577f00dd8de"},"_deposit":{"id":"236829","pid":{"type":"depid","value":"236829","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"アナログ版とデジタル版ではビールゲームの効果に違いはあるのか","author_link":["647523","647524"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"アナログ版とデジタル版ではビールゲームの効果に違いはあるのか"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2024-03-01","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"青学大"},{"subitem_text_value":"青学大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/236829/files/IPSJ-Z86-1ZG-03.pdf","label":"IPSJ-Z86-1ZG-03.pdf"},"date":[{"dateType":"Available","dateValue":"2024-07-04"}],"format":"application/pdf","filename":"IPSJ-Z86-1ZG-03.pdf","filesize":[{"value":"367.5 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"1517ced7-ebbf-41fc-a7a5-7e0459f206b6","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"萩野, 直人"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"松澤, 芳昭"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ビールゲームには、アナログ版とデジタル版がある。両者には、ゲームシステムの理解のしやすさや進行の正確性などで違いがある可能性があるが、どちらが良い学習効果が得られるかは明らかではない。そこで本研究では、「情報システム分析設計」授業の受講生約60名を対象として比較対照実験を行った。使用したデジタル版は、アナログ版の特徴を引き継げるように、手動で進行する状況に近づけた独自実装版を使用した。実践の結果、自身の学習に役立ったかという問いに対する点は、アナログ版使用群の方が高くなった。一方、デジタル版使用群の方が、在庫が大量に残るグループが多かった。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"436","bibliographic_titles":[{"bibliographic_title":"第86回全国大会講演論文集"}],"bibliographicPageStart":"435","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":236829,"links":{}}