{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00236411","sets":["6504:11678:11688"]},"path":["11688"],"owner":"44499","recid":"236411","title":["フォトグラメトリを用いてゲーム上の物体を再構築"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-01"},"_buckets":{"deposit":"1f2cee03-9285-475d-98b6-1fc3b3558733"},"_deposit":{"id":"236411","pid":{"type":"depid","value":"236411","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"フォトグラメトリを用いてゲーム上の物体を再構築","author_link":["646227","646226"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"フォトグラメトリを用いてゲーム上の物体を再構築"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ネットワーク","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2024-03-01","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"情報経営イノベーション専門職大"},{"subitem_text_value":"情報経営イノベーション専門職大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/236411/files/IPSJ-Z86-5Y-07.pdf","label":"IPSJ-Z86-5Y-07.pdf"},"date":[{"dateType":"Available","dateValue":"2024-07-04"}],"format":"application/pdf","filename":"IPSJ-Z86-5Y-07.pdf","filesize":[{"value":"391.8 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"faf95e0e-a9f5-44c9-865a-bb0f00250013","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"久木田, 知也"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"片桐, 雅二"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"当研究では従来企業による限定的な活用にとどまっていたフォトグラメトリを、ゲームを活用し個人でも気軽に活用できるものとして普及するため、新規にとって障壁になりがちな設定の最適解を探るため比較検証を行う。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"190","bibliographic_titles":[{"bibliographic_title":"第86回全国大会講演論文集"}],"bibliographicPageStart":"189","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":236411,"updated":"2025-01-19T09:16:15.685113+00:00","links":{},"created":"2025-01-19T01:38:26.762673+00:00"}