{"id":236407,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00236407","sets":["6504:11678:11688"]},"path":["11688"],"owner":"44499","recid":"236407","title":["MR技術を用いたサッカートレーニングの実現"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-01"},"_buckets":{"deposit":"292fbef0-b5a9-42b6-80dc-857f52d1d8aa"},"_deposit":{"id":"236407","pid":{"type":"depid","value":"236407","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"MR技術を用いたサッカートレーニングの実現","author_link":["646218","646219"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"MR技術を用いたサッカートレーニングの実現"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ネットワーク","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2024-03-01","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"長崎大"},{"subitem_text_value":"長崎大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/236407/files/IPSJ-Z86-5Y-03.pdf","label":"IPSJ-Z86-5Y-03.pdf"},"date":[{"dateType":"Available","dateValue":"2024-07-04"}],"format":"application/pdf","filename":"IPSJ-Z86-5Y-03.pdf","filesize":[{"value":"333.4 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"577a8d42-2527-40c1-91e6-c75c2363fa3f","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"大塚, 蓮"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"尾崎, 友哉"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年, XR(Extended Reality)技術は著しい進歩に伴い, スポーツ界においても活用が進んでいる. 本研究では, MRデバイスであるHololens2を用いたサッカートレーニングを提案する. 特にシュート練習に着目し, 対戦相手であるディフェンダーをホログラムにすることを提案する. 現実に近いディフェンスをするホログラムを表示するためには, 自然な動きで常にプレイヤーの邪魔をさせることが課題となる. そこで, 適切なアニメーションを用いて,プレイヤーとゴールの間に存在するように表示位置を制御するようにした. これにより,少人数で効果的にシュート練習ができるようになった.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"182","bibliographic_titles":[{"bibliographic_title":"第86回全国大会講演論文集"}],"bibliographicPageStart":"181","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"updated":"2025-01-19T09:16:21.292036+00:00","created":"2025-01-19T01:38:26.393095+00:00","links":{}}