{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00236208","sets":["6504:11678:11689"]},"path":["11689"],"owner":"44499","recid":"236208","title":["ディープラーニングによるバスケットボールのテーブルオフィシャルズ支援"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-01"},"_buckets":{"deposit":"93013d3d-6fe5-4ee8-a478-8f1e39df2392"},"_deposit":{"id":"236208","pid":{"type":"depid","value":"236208","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ディープラーニングによるバスケットボールのテーブルオフィシャルズ支援","author_link":["645625","645624","645627","645626"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ディープラーニングによるバスケットボールのテーブルオフィシャルズ支援"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"人工知能と認知科学","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2024-03-01","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"小松大"},{"subitem_text_value":"小松大"},{"subitem_text_value":"小松大"},{"subitem_text_value":"小松大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/236208/files/IPSJ-Z86-7U-04.pdf","label":"IPSJ-Z86-7U-04.pdf"},"date":[{"dateType":"Available","dateValue":"2024-07-03"}],"format":"application/pdf","filename":"IPSJ-Z86-7U-04.pdf","filesize":[{"value":"398.8 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"28be2773-8875-4b6b-a37a-0ebe6e96f712","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"千田, 了"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"上田, 芳弘"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"坂本, 一磨"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"仙田, 朋也"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"バスケットボールには、Table Officials(以下、TO)という審判と共に試合を円滑に進行する役割を担う人物が複数人存在する。TOは、試合のスコアキーパーやタイマー、ファール数の記録など、試合において重要な役割を果たしている。しかし、審判に着目した研究はされているが、TOに着目した研究はされていない。そこで、本研究では、スコアラーという役割に着目し、審判がスコアラーに向けて行うジェスチャーをカメラで撮影し、深層学習を用いてファウルの種類と選手の背番号を認識するシステムを開発する。これにより、TOにかける人員の削減や試合中のTOのミスによる中断の削減が可能になると考えられる。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"750","bibliographic_titles":[{"bibliographic_title":"第86回全国大会講演論文集"}],"bibliographicPageStart":"749","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":236208,"updated":"2025-01-19T09:21:03.418285+00:00","links":{},"created":"2025-01-19T01:38:08.031152+00:00"}