{"links":{},"id":236011,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00236011","sets":["6504:11678:11689"]},"path":["11689"],"owner":"44499","recid":"236011","title":["ユーザーが指定した場面に応じたゲームマップの自動生成について"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-01"},"_buckets":{"deposit":"239dff16-b065-4435-a412-fc634bd57236"},"_deposit":{"id":"236011","pid":{"type":"depid","value":"236011","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ユーザーが指定した場面に応じたゲームマップの自動生成について","author_link":["644981","644980"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ユーザーが指定した場面に応じたゲームマップの自動生成について"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"人工知能と認知科学","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2024-03-01","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"松山大"},{"subitem_text_value":"松山大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/236011/files/IPSJ-Z86-6Q-08.pdf","label":"IPSJ-Z86-6Q-08.pdf"},"date":[{"dateType":"Available","dateValue":"2024-07-03"}],"format":"application/pdf","filename":"IPSJ-Z86-6Q-08.pdf","filesize":[{"value":"370.0 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"1502ab23-da2e-401e-b4d3-352c357ce89d","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"阿部, 莉子"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"檀, 裕也"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年では生成AIに関する研究やツールの開発が活発に行われており、ゲームマップの自動生成もそのうちの一つである。しかし無条件なゲームのダンジョンマップ生成では、森の中のような入り乱れたマップを生成したいにも拘わらず、建物内のような部屋が整然と並ぶマップが生成される等、クリエイターが思い描く場面に応じたマップを生成できず、理想のマップが生成されるまで繰り返し処理を行う必要や、手動でマップを調整する必要があり、開発効率が下がってしまう。そこで本研究では、街や森、学校などのマップのジャンルや部屋数を指定できる自由度の高い理想的なゲームマップを作成する手法について提案する。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"336","bibliographic_titles":[{"bibliographic_title":"第86回全国大会講演論文集"}],"bibliographicPageStart":"335","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:37:49.922393+00:00","updated":"2025-01-19T09:25:50.007086+00:00"}