{"id":235957,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00235957","sets":["6504:11678:11689"]},"path":["11689"],"owner":"44499","recid":"235957","title":["写実的な鮭の切り身を表現するシェーダの簡便な実装"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-01"},"_buckets":{"deposit":"4211a960-69ab-4b43-a133-83979538a6ed"},"_deposit":{"id":"235957","pid":{"type":"depid","value":"235957","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"写実的な鮭の切り身を表現するシェーダの簡便な実装","author_link":["644832","644833"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"写実的な鮭の切り身を表現するシェーダの簡便な実装"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"人工知能と認知科学","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2024-03-01","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"京都橘大"},{"subitem_text_value":"京都橘大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/235957/files/IPSJ-Z86-6P-04.pdf","label":"IPSJ-Z86-6P-04.pdf"},"date":[{"dateType":"Available","dateValue":"2024-07-03"}],"format":"application/pdf","filename":"IPSJ-Z86-6P-04.pdf","filesize":[{"value":"547.4 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"9f2f7ebf-8e70-4cdb-a241-261d778ecec7","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"南岡, 優羽"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"吉田, 俊介"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"写実的なCGが映画,広告,ゲームなど様々なコンテンツで求められている.写真をテクスチャとすることで簡易な写実的表現はできるが,単一の写真からは多様な表情を生成することは難しい.一方で,様々なシェーダを組み合わせて写実的表現をする試みもなされているが,高品質なシェーダは複雑な階層構造を持つことが多く,初学者が応用することが難しく,適用可能なモデルが限られる.そこで本研究では,汎用の3DCGモデル制作ソフトBlenderの標準シェーダを起点として,鮭の切り身を写真を用いずシェーダのみで写実的に再現することを試みた.切り口の筋繊維の模様は木材の年輪から着想を得て表現し,初学者でも再現性の高い簡便な実装を提案する.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"228","bibliographic_titles":[{"bibliographic_title":"第86回全国大会講演論文集"}],"bibliographicPageStart":"227","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"updated":"2025-01-19T09:27:08.376426+00:00","created":"2025-01-19T01:37:44.806605+00:00","links":{}}