{"created":"2025-01-19T01:37:43.079164+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00235939","sets":["6504:11678:11689"]},"path":["11689"],"owner":"44499","recid":"235939","title":["Generating 3d Models from 2D Animated Characters using Stable-Dreamfusion"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-01"},"_buckets":{"deposit":"3c5e8c6e-8a61-49f0-b902-18b919c5e848"},"_deposit":{"id":"235939","pid":{"type":"depid","value":"235939","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"Generating 3d Models from 2D Animated Characters using Stable-Dreamfusion","author_link":["644779","644780","644781"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Generating 3d Models from 2D Animated Characters using Stable-Dreamfusion"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"人工知能と認知科学","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2024-03-01","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東洋大"},{"subitem_text_value":"東洋大"},{"subitem_text_value":"東洋大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/235939/files/IPSJ-Z86-4P-01.pdf","label":"IPSJ-Z86-4P-01.pdf"},"date":[{"dateType":"Available","dateValue":"2024-07-03"}],"format":"application/pdf","filename":"IPSJ-Z86-4P-01.pdf","filesize":[{"value":"1.2 MB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"c13bc4e6-a0ca-4622-8095-f9400bc6e15a","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"楊, 国一"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"鄭, 宏杰"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"塩谷, 隆二"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"The need to produce superior 3D models is rising across a variety of sectors including virtual live streaming, gaming, and animated features. Although the majority of current programs concentrate on creating 3D models from actual objects or individuals, our study examines the Stable-Dreamfusion framework's potential to meet this demand by producing 3D models from written text. Our research's goal is to make the production of high-quality 3D animated character models more straightforward.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"192","bibliographic_titles":[{"bibliographic_title":"第86回全国大会講演論文集"}],"bibliographicPageStart":"191","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":235939,"updated":"2025-01-19T09:27:32.762369+00:00","links":{}}