{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00235831","sets":["6504:11678:11696"]},"path":["11696"],"owner":"44499","recid":"235831","title":["ROI符号化を活用したゲームキャラクタ領域の映像品質制御の研究"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-01"},"_buckets":{"deposit":"255a427e-637f-4cea-8294-1389d7826914"},"_deposit":{"id":"235831","pid":{"type":"depid","value":"235831","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ROI符号化を活用したゲームキャラクタ領域の映像品質制御の研究","author_link":["644474","644476","644475"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ROI符号化を活用したゲームキャラクタ領域の映像品質制御の研究"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"データとウェブ","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2024-03-01","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"創価大"},{"subitem_text_value":"神奈川工科大"},{"subitem_text_value":"創価大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/235831/files/IPSJ-Z86-2N-02.pdf","label":"IPSJ-Z86-2N-02.pdf"},"date":[{"dateType":"Available","dateValue":"2024-07-03"}],"format":"application/pdf","filename":"IPSJ-Z86-2N-02.pdf","filesize":[{"value":"438.1 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"1c49e455-307c-4f15-9ec4-86b3deceaa91","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"澤登, 光弘"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"清原, 良三"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"寺島, 美昭"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年、コンピュータゲームのストリーミング配信は人気だが、視聴者はデータ通信量と料金の負担が大きいため、低品質な映像視聴を余儀なくされる。本研究では、ゲーム映像のキャラクタ領域の画質劣化を抑制する目的で、キャラクタ領域の量子化パラメータを調整するROI符号化によって、同じデータ量でその領域の映像品質を向上させる手法を提案する。提案手法では,キャラクタ領域を独自学習した物体検出モデルから取得する.本稿では,量子化パラメータの調整方法について,ゲームデザインに基づく調整の効果や、映像内のキャラクタ数やその大きさを考慮した調査を行い,その結果を基に配信システムを実装し,評価した.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"452","bibliographic_titles":[{"bibliographic_title":"第86回全国大会講演論文集"}],"bibliographicPageStart":"451","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:37:32.478302+00:00","updated":"2025-01-19T09:30:06.939710+00:00","id":235831}