{"id":235813,"created":"2025-01-19T01:37:30.706022+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00235813","sets":["6504:11678:11696"]},"path":["11696"],"owner":"44499","recid":"235813","title":["ゲームプレイ動画内の狙い推定に基づくプレイスタイル分類"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-01"},"_buckets":{"deposit":"30f7dd63-9eb1-4cdf-b3ec-0263bc9ba6b3"},"_deposit":{"id":"235813","pid":{"type":"depid","value":"235813","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ゲームプレイ動画内の狙い推定に基づくプレイスタイル分類","author_link":["644414","644415"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲームプレイ動画内の狙い推定に基づくプレイスタイル分類"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"データとウェブ","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2024-03-01","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"工学院大"},{"subitem_text_value":"工学院大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/235813/files/IPSJ-Z86-6M-05.pdf","label":"IPSJ-Z86-6M-05.pdf"},"date":[{"dateType":"Available","dateValue":"2024-07-03"}],"format":"application/pdf","filename":"IPSJ-Z86-6M-05.pdf","filesize":[{"value":"1.3 MB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"05684af3-d467-4773-aa1f-add829f6d1cb","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"上村, 京之介"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"小林, 亜樹"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"FPSゲーム愛好家には,ゲーム熟練者のゲームプレイ動画像を自分自身のゲームプレイの参考目的で閲覧する人々がいる.このような目的の場合,閲覧者は自身に取り入れたい特定のプレイスタイルと呼ばれるゲーム世界内での行動の仕方による分類に基づき動画像を検索しようとする.しかし,この検索は自動化されておらず,人による全探索が行われている.そこで本研究では,ゲーム動画像をプレイスタイルによって分類することを試みる.プレイスタイルは動画像内に配置されたオブジェクトの配置等によって識別できることに着目し,画像処理による分類を実際に試みて検証する.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"416","bibliographic_titles":[{"bibliographic_title":"第86回全国大会講演論文集"}],"bibliographicPageStart":"415","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"updated":"2025-01-19T09:30:32.367393+00:00","links":{}}