{"id":234516,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00234516","sets":["1164:5336:11562:11654"]},"path":["11654"],"owner":"44499","recid":"234516","title":["深層学習を利用した,ユーザー・インターフェースにおける文字異常の検知"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-05-30"},"_buckets":{"deposit":"a331772b-414c-4350-8a72-92c2be0217ef"},"_deposit":{"id":"234516","pid":{"type":"depid","value":"234516","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"深層学習を利用した,ユーザー・インターフェースにおける文字異常の検知","author_link":["639110","639113","639112","639111"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"深層学習を利用した,ユーザー・インターフェースにおける文字異常の検知"},{"subitem_title":"Detection of Character Anomalies in User Interfaces Using Deep Learning","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"検知・推定","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2024-05-30","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"株式会社ベリサーブ"},{"subitem_text_value":"株式会社ベリサーブ"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/234516/files/IPSJ-EC24072008.pdf","label":"IPSJ-EC24072008.pdf"},"date":[{"dateType":"Available","dateValue":"2026-05-30"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC24072008.pdf","filesize":[{"value":"581.6 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"9696cbf0-97f2-4b50-b75c-b0f7676d1793","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"東島, 恵美子"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"須原, 秀敏"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Emiko, Higashijima","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Hidetoshi, Suhara","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"深層学習技術は,画像の分類や文字の認識などに利用されてきた.最近では,物体検知のための深層学習モデルを使って,ユーザー・インターフェース中の文字異常を検出できるという報告があった.本研究では,既存の研究報告の再現を試み,得られた結果について検証した.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Deep learning techniques have been used for tasks such as image classification and character recognition. Recently, there have been reports of using deep learning models for object detection to identify text anomalies within user interfaces. In this study, we attempted to replicate existing research reports and verified the obtained results.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"4","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2024-05-30","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"8","bibliographicVolumeNumber":"2024-EC-72"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"updated":"2025-01-19T09:47:05.392161+00:00","created":"2025-01-19T01:36:17.004580+00:00","links":{}}