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  1. 研究報告
  2. ヒューマンコンピュータインタラクション(HCI)
  3. 2024
  4. 2024-HCI-208

Investigation of Non-Dominant Hand Training through Virtual Reality and Inverted Visual Feedback

https://ipsj.ixsq.nii.ac.jp/records/234471
https://ipsj.ixsq.nii.ac.jp/records/234471
58921411-2301-48f6-a1b7-a56924bac48f
名前 / ファイル ライセンス アクション
IPSJ-HCI24208033.pdf IPSJ-HCI24208033.pdf (4.0 MB)
 2026年5月30日からダウンロード可能です。
Copyright (c) 2024 by the Information Processing Society of Japan
非会員:¥660, IPSJ:学会員:¥330, HCI:会員:¥0, DLIB:会員:¥0
Item type SIG Technical Reports(1)
公開日 2024-05-30
タイトル
タイトル Investigation of Non-Dominant Hand Training through Virtual Reality and Inverted Visual Feedback
タイトル
言語 en
タイトル Investigation of Non-Dominant Hand Training through Virtual Reality and Inverted Visual Feedback
言語
言語 eng
キーワード
主題Scheme Other
主題 学習・ガイド
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_18gh
資源タイプ technical report
著者所属
Waseda University
著者所属
Waseda Research Institute for Science and Engineering
著者所属
Waseda Research Institute for Science and Engineering
著者所属(英)
en
Waseda University
著者所属(英)
en
Waseda Research Institute for Science and Engineering
著者所属(英)
en
Waseda Research Institute for Science and Engineering
著者名 Ryudai, Inoue

× Ryudai, Inoue

Ryudai, Inoue

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Qi, Feng

× Qi, Feng

Qi, Feng

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Shigeo, Morishima

× Shigeo, Morishima

Shigeo, Morishima

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著者名(英) Ryudai, Inoue

× Ryudai, Inoue

en Ryudai, Inoue

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Qi, Feng

× Qi, Feng

en Qi, Feng

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Shigeo, Morishima

× Shigeo, Morishima

en Shigeo, Morishima

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論文抄録
内容記述タイプ Other
内容記述 Virtual reality (VR) has emerged as a promising tool for rehabilitation training and rapid skill acquisition due to its cost-effectiveness and practicality. Despite the ease of manipulating visual feedback in VR and its effectiveness in training non-dominant hand (NDH) skills in real-world settings, previous research typically involves prolonged training and fails to achieve short-term skill acquisition. In this study, we incorporated the design of inverted visual feedback to associate the view of the dominant hand (DH) with one's NDH to train the NDH using VR. We designed an experiment where participants performed a complex ball-rotation task with their NDH. We compared two groups: visual feedback via head-mounted display and via mirror. By evaluating the improvement in NDH performance and users' experience, we verified that VR-based visual feedback contributes to rapid skill acquisition of the untrained hand and that the observation angle offered by the VR system is advantageous.
論文抄録(英)
内容記述タイプ Other
内容記述 Virtual reality (VR) has emerged as a promising tool for rehabilitation training and rapid skill acquisition due to its cost-effectiveness and practicality. Despite the ease of manipulating visual feedback in VR and its effectiveness in training non-dominant hand (NDH) skills in real-world settings, previous research typically involves prolonged training and fails to achieve short-term skill acquisition. In this study, we incorporated the design of inverted visual feedback to associate the view of the dominant hand (DH) with one's NDH to train the NDH using VR. We designed an experiment where participants performed a complex ball-rotation task with their NDH. We compared two groups: visual feedback via head-mounted display and via mirror. By evaluating the improvement in NDH performance and users' experience, we verified that VR-based visual feedback contributes to rapid skill acquisition of the untrained hand and that the observation angle offered by the VR system is advantageous.
書誌レコードID
収録物識別子タイプ NCID
収録物識別子 AA1221543X
書誌情報 研究報告ヒューマンコンピュータインタラクション(HCI)

巻 2024-HCI-208, 号 33, p. 1-7, 発行日 2024-05-30
ISSN
収録物識別子タイプ ISSN
収録物識別子 2188-8760
Notice
SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc.
出版者
言語 ja
出版者 情報処理学会
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