{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00234470","sets":["1164:3027:11450:11616"]},"path":["11616"],"owner":"44499","recid":"234470","title":["身体性の強さと融合身体教示による運動技能学習の関係"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-05-30"},"_buckets":{"deposit":"e701fb25-e857-4c5e-a74d-c41872b4981e"},"_deposit":{"id":"234470","pid":{"type":"depid","value":"234470","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"身体性の強さと融合身体教示による運動技能学習の関係","author_link":["638934","638932","638935","638936","638931","638933"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"身体性の強さと融合身体教示による運動技能学習の関係"},{"subitem_title":"Relation Between Level of Embodiment and Motion Skill Learning Using Virtual Co-Embodiment","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"学習・ガイド","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2024-05-30","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"太平洋工業"},{"subitem_text_value":"岐阜大学大学院"},{"subitem_text_value":"岐阜大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Pacific Industrial Co.","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Natural Science and Technology, Gifu University","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Engineering, Gifu University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/234470/files/IPSJ-HCI24208032.pdf","label":"IPSJ-HCI24208032.pdf"},"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-HCI24208032.pdf","filesize":[{"value":"2.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"33"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_login","version_id":"cead446a-4246-49a1-9e67-1a752d31654d","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Institute of Electronics, Information and Communication Engineers This SIG report is only available to those in membership of the SIG."}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"大橋, 聖也"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"今川, 勝喜"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"木島, 竜吾"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Seiya, Ohashi","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Katsuyoshi, Imagawa","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Ryugo, Kijima","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1221543X","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8760","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"VR の特徴の一つは,身体性を保持したまま仮想世界で活動できること,運動技能学習はこれを活かす応用である.従来研究で取り上げられてきた,左右手で異なる N 芒星を描くタスクを取り上げ,被験者実験により手とポインタの関係の深さの影響を調べた.関係は,ゲームコントローラでポインタを動かす,平面に投影した手の位置を用いる,3 次元の手の運動そのまま,である.結果は,関係が強いほど学習効果が高いことを示唆した.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"One of the features of VR is the ability to maintain physicality while engaging in a virtual world, with motor skill learning being an application that leverages this. Previous studies have explored a task where participants draw different n-pointed stars with each hand. Our study involved an experiment with participants to investigate the impact of the relationship depth between the hand and the pointer. The relationships examined were: moving the pointer with a game controller, using the position of the hand projected onto a plane, and using the three-dimensional motion of the hand directly. The results suggested that a stronger relationship leads to more effective learning.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographic_titles":[{"bibliographic_title":"研究報告ヒューマンコンピュータインタラクション(HCI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2024-05-30","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"32","bibliographicVolumeNumber":"2024-HCI-208"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:36:15.831260+00:00","updated":"2025-01-19T09:47:25.295832+00:00","id":234470}