@techreport{oai:ipsj.ixsq.nii.ac.jp:00234470, author = {大橋, 聖也 and 今川, 勝喜 and 木島, 竜吾 and Seiya, Ohashi and Katsuyoshi, Imagawa and Ryugo, Kijima}, issue = {32}, month = {May}, note = {VR の特徴の一つは,身体性を保持したまま仮想世界で活動できること,運動技能学習はこれを活かす応用である.従来研究で取り上げられてきた,左右手で異なる N 芒星を描くタスクを取り上げ,被験者実験により手とポインタの関係の深さの影響を調べた.関係は,ゲームコントローラでポインタを動かす,平面に投影した手の位置を用いる,3 次元の手の運動そのまま,である.結果は,関係が強いほど学習効果が高いことを示唆した., One of the features of VR is the ability to maintain physicality while engaging in a virtual world, with motor skill learning being an application that leverages this. Previous studies have explored a task where participants draw different n-pointed stars with each hand. Our study involved an experiment with participants to investigate the impact of the relationship depth between the hand and the pointer. The relationships examined were: moving the pointer with a game controller, using the position of the hand projected onto a plane, and using the three-dimensional motion of the hand directly. The results suggested that a stronger relationship leads to more effective learning.}, title = {身体性の強さと融合身体教示による運動技能学習の関係}, year = {2024} }