{"updated":"2025-01-19T09:47:28.526252+00:00","links":{},"created":"2025-01-19T01:36:15.535639+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00234467","sets":["1164:3027:11450:11616"]},"path":["11616"],"owner":"44499","recid":"234467","title":["VR酔いと眼球運動との関係"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-05-30"},"_buckets":{"deposit":"41c3a7f3-fd87-4335-abf5-f0a0f16e41e2"},"_deposit":{"id":"234467","pid":{"type":"depid","value":"234467","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"VR酔いと眼球運動との関係","author_link":["638915","638916","638918","638919","638920","638917"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"VR酔いと眼球運動との関係"},{"subitem_title":"The relationship between VR sickness and eye movements","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"VR","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2024-05-30","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"トヨタシステムズ"},{"subitem_text_value":"岐阜大学自然科学技術研究科"},{"subitem_text_value":"岐阜大学工学部"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Toyota systems","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Natural Science and Technology, Gifu University","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Engineering, Gifu University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/234467/files/IPSJ-HCI24208029.pdf","label":"IPSJ-HCI24208029.pdf"},"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-HCI24208029.pdf","filesize":[{"value":"1.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"33"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_login","version_id":"8f77bc24-5dfb-44f4-949c-dbfd4f009d29","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Institute of Electronics, Information and Communication Engineers This SIG report is only available to those in membership of the SIG."}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"平野, 翔"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"藤嶋, 駿輔"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"木島, 竜吾"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Sho, Hirano","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Shunsuke, Fujishima","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Ryugo, Kizima","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1221543X","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8760","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では,快適な VR 体験とVR の普及を妨げる要因の一つである VR 酔いの問題を解決するために眼球運動と VR 酔いの関係性を調査した.この関係性を明確にすることにより機械学習や深層学習等の高い処理能力を使用せずにリアルタイムで VR 酔いを予測することが期待される.屋内や屋外の映像,一般的なゲーム環境の映像を用意し,被験者実験を行った.その結果,眼球運動速度と VR 酔いとの関係性を明らかにした.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In this study, we investigated the relationship between eye movements and VR sickness, which is one of the factors hindering the widespread adoption of VR and affecting the comfort of VR experiences. By clarifying this relationship, it is expected that real-time prediction of VR sickness can be achieved without the need for high processing power such as machine learning or deep learning. We conducted experiments with participants using indoor and outdoor videos as well as videos from typical gaming environments. As a result, we elucidated the relationship between eye movement speed and VR sickness. ","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographic_titles":[{"bibliographic_title":"研究報告ヒューマンコンピュータインタラクション(HCI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2024-05-30","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"29","bibliographicVolumeNumber":"2024-HCI-208"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":234467}