Item type |
SIG Technical Reports(1) |
公開日 |
2024-05-30 |
タイトル |
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タイトル |
Factors affecting divided attention to multiple objects in VR environment |
タイトル |
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言語 |
en |
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タイトル |
Factors affecting divided attention to multiple objects in VR environment |
言語 |
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言語 |
eng |
キーワード |
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主題Scheme |
Other |
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主題 |
VR |
資源タイプ |
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資源タイプ識別子 |
http://purl.org/coar/resource_type/c_18gh |
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資源タイプ |
technical report |
著者所属 |
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Information and Communications Engineering, Tokyo Institute of Technology |
著者所属 |
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Information and Communications Engineering, Tokyo Institute of Technology |
著者所属 |
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Information and Communications Engineering, Tokyo Institute of Technology |
著者所属(英) |
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en |
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Information and Communications Engineering, Tokyo Institute of Technology |
著者所属(英) |
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en |
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Information and Communications Engineering, Tokyo Institute of Technology |
著者所属(英) |
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en |
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Information and Communications Engineering, Tokyo Institute of Technology |
著者名 |
Yuting, Huang
Rumi, Hisakata
Hirohiko, Kaneko
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著者名(英) |
Yuting, Huang
Rumi, Hisakata
Hirohiko, Kaneko
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論文抄録 |
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内容記述タイプ |
Other |
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内容記述 |
Divided attention, the ability to focus on multiple objects simultaneously, is a crucial aspect of human cognition, essential for everyday activities such as driving. Building on this concept, Multiple Object Tracking (MOT) has been proposed as a valuable tool to explore the mechanisms of human divided attention. This study aims to investigate how individuals perform by the MOT task under various conditions, particularly in 2D and 3D conditions within a virtual reality (VR) environment. We designed experiments with varied target numbers and movement patterns on a plane and in a 3D space. Through the implementation of the MOT task in the experiments, we tried to identify how the factors such as dimensionality impact divided attention. |
論文抄録(英) |
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内容記述タイプ |
Other |
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内容記述 |
Divided attention, the ability to focus on multiple objects simultaneously, is a crucial aspect of human cognition, essential for everyday activities such as driving. Building on this concept, Multiple Object Tracking (MOT) has been proposed as a valuable tool to explore the mechanisms of human divided attention. This study aims to investigate how individuals perform by the MOT task under various conditions, particularly in 2D and 3D conditions within a virtual reality (VR) environment. We designed experiments with varied target numbers and movement patterns on a plane and in a 3D space. Through the implementation of the MOT task in the experiments, we tried to identify how the factors such as dimensionality impact divided attention. |
書誌レコードID |
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収録物識別子タイプ |
NCID |
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収録物識別子 |
AA1221543X |
書誌情報 |
研究報告ヒューマンコンピュータインタラクション(HCI)
巻 2024-HCI-208,
号 16,
p. 1-4,
発行日 2024-05-30
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ISSN |
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収録物識別子タイプ |
ISSN |
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収録物識別子 |
2188-8760 |
Notice |
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SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc. |
出版者 |
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言語 |
ja |
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出版者 |
情報処理学会 |