{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00233668","sets":["1164:5336:11562:11563"]},"path":["11563"],"owner":"44499","recid":"233668","title":["コミクエ: 他者が作成したクイズが漫画の既読巻の想起に及ぼす影響"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-10"},"_buckets":{"deposit":"b4a1dcda-8229-474e-b5c1-2b3d40918536"},"_deposit":{"id":"233668","pid":{"type":"depid","value":"233668","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"コミクエ: 他者が作成したクイズが漫画の既読巻の想起に及ぼす影響","author_link":["635234","635232","635231","635233"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"コミクエ: 他者が作成したクイズが漫画の既読巻の想起に及ぼす影響"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"セッション8 (一般)","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2024-03-10","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"明治大学"},{"subitem_text_value":"明治大学"},{"subitem_text_value":"明治大学"},{"subitem_text_value":"明治大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Meiji University","subitem_text_language":"en"},{"subitem_text_value":"Meiji University","subitem_text_language":"en"},{"subitem_text_value":"Meiji University","subitem_text_language":"en"},{"subitem_text_value":"Meiji University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/233668/files/IPSJ-EC24071036.pdf","label":"IPSJ-EC24071036.pdf"},"date":[{"dateType":"Available","dateValue":"2026-03-10"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC24071036.pdf","filesize":[{"value":"656.5 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"5fec5789-ca8f-4518-b7c8-be80e637b483","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"田中, 佑芽"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"関口, 祐豊"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"櫻井, 翼"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"中村, 聡史"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"漫画の最新巻を読むときに話の流れがわからず,前巻や前々巻を読み直すことがある.時間が十分にあるときには読み直すことは楽しいものであるが,購入し続けている漫画のタイトル数が多い場合や時間に限りがある場合には出来るだけ手早く前の巻の状況を思い出したいと考えることも多い.前巻の内容を手軽に振り返る方法の一つにあらすじがあるが,前巻を読んでいなかった場合,そのあらすじがネタバレとなる可能性がある.我々はこれまでの研究において,最新巻を読む際の想起を支援するため,クイズ形式で振り返りを可能とするシステムを実装してきた.また,読者自身がクイズを作成し,一週間後にそのクイズを振り返ることでどの程度想起できるのか調査を行い,感想を記述するよりもクイズを作成する方が想起を促すことが明らかとなった.しかし,他者が作成したクイズが想起に有効であるか明らかにできていなかった.また,漫画の新刊が発売されるまでおよそ数か月かかることを考慮することができておらず,実用性を検証できていなかった.そこで本研究では,漫画を読んだ約 5 か月後に想起度合いを調査することで,他者が作成したクイズが想起に有効であるか検証を試みた.その結果,他者が作成したクイズを確認することも想起に繋がることが明らかとなった.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"7","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-10","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"36","bibliographicVolumeNumber":"2024-EC-71"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":233668,"updated":"2025-01-19T10:02:08.161344+00:00","links":{},"created":"2025-01-19T01:35:10.865594+00:00"}