{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00233657","sets":["1164:5336:11562:11563"]},"path":["11563"],"owner":"44499","recid":"233657","title":["ピクチャーハンター:キャラクター属性の設定にマルチモーダルLLMを利用した令和版バーコードバトラー"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-10"},"_buckets":{"deposit":"1a723f84-7e4e-464f-b168-f10d156bf282"},"_deposit":{"id":"233657","pid":{"type":"depid","value":"233657","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ピクチャーハンター:キャラクター属性の設定にマルチモーダルLLMを利用した令和版バーコードバトラー","author_link":["635196","635194","635197","635195"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ピクチャーハンター:キャラクター属性の設定にマルチモーダルLLMを利用した令和版バーコードバトラー"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"セッション5 (一般)","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2024-03-10","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"関西学院大学"},{"subitem_text_value":"関西学院大学"},{"subitem_text_value":"京都精華大学"},{"subitem_text_value":"関西学院大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Kyoto Seika University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/233657/files/IPSJ-EC24071025.pdf","label":"IPSJ-EC24071025.pdf"},"date":[{"dateType":"Available","dateValue":"2026-03-10"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC24071025.pdf","filesize":[{"value":"1.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"99f4ef8a-ea89-4a4b-9312-1a4f9df0e377","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"中村, 裕大"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"巳波, 弘佳"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"平野, 砂峰旅"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"片寄, 晴弘"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"1990 年代に一世を風靡した大人気ゲームにバーコードバトラーがある.このゲームでは任意のバーコードを読み取らせるとその数値情報から様々なキャラクターを生成する.現実世界とゲームを結びつけることでオリジナルキャラクターを作るという発想が受け当時一世を風靡したが,アルゴリズムが解析されたこともあり次第に遊ばれなくなった.そこで我々は,マルチモーダル LLM (Multimodal Large Language Models) のプロンプトエンジニアリングの枠組みにより,プレイヤーが用意した写真や画像からキャラクター属性を設定するアプローチでの対戦型バトルゲームの開発に取り組んでいる.発表ではプレイヤーが納得感を感じられる各種パラメータの設定,またマルチモーダル LLM により生じ得る,いわゆる「ぶっ壊れパラメータ」を防止するための方策を示すとともに,簡単なデモを行う.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"4","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-10","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"25","bibliographicVolumeNumber":"2024-EC-71"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":233657,"updated":"2025-01-19T10:02:20.954752+00:00","links":{},"created":"2025-01-19T01:35:09.822403+00:00"}