{"updated":"2025-01-19T10:02:26.948708+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00233651","sets":["1164:5336:11562:11563"]},"path":["11563"],"owner":"44499","recid":"233651","title":["眠眠ガチャ:ガチャを活用した睡眠意欲向上アプリの開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-10"},"_buckets":{"deposit":"0fb77916-7b0c-49e5-81af-72a9c2633f3b"},"_deposit":{"id":"233651","pid":{"type":"depid","value":"233651","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"眠眠ガチャ:ガチャを活用した睡眠意欲向上アプリの開発","author_link":["635177","635178"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"眠眠ガチャ:ガチャを活用した睡眠意欲向上アプリの開発"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"セッション3 (萌芽)","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2024-03-10","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"北海道情報大学"},{"subitem_text_value":"北海道情報大学"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/233651/files/IPSJ-EC24071019.pdf","label":"IPSJ-EC24071019.pdf"},"date":[{"dateType":"Available","dateValue":"2026-03-10"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC24071019.pdf","filesize":[{"value":"1.3 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"4fa89b81-d1aa-45e3-803e-184c88270399","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"乾, 泰河"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"湯村, 翼"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"課金ガチャは依存性が高い.本研究では,その依存性の高さを活用して,睡眠をするとガチャを回せる睡眠意欲向上アプリ眠眠ガチャを開発する.眠眠ガチャは、睡眠時間管理アプリとガチャアプリで構成される.睡眠時間管理アプリは iOS アプリケーションとして実装した.ガチャアプリは,北海道の市町村を擬人化したキャラクターをひけるガチャを Web アプリケーションとして実装した.評価実験の結果,操作のシンプルさとキャラクターへの愛着という要素が,睡眠意欲向上アプリにおいて重要であるという結果を得た.この 2 つの要素は,アプリの設計においてトレードオフの関係となる.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"4","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-10","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"19","bibliographicVolumeNumber":"2024-EC-71"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:35:09.252265+00:00","id":233651,"links":{}}