{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00233639","sets":["1164:5336:11562:11563"]},"path":["11563"],"owner":"44499","recid":"233639","title":["心拍数に基づくゲーム内ステータス調整メカニズムを採用したビデオゲームの検討"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-10"},"_buckets":{"deposit":"f5f647e0-9645-438a-acc5-1c91444ab059"},"_deposit":{"id":"233639","pid":{"type":"depid","value":"233639","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"心拍数に基づくゲーム内ステータス調整メカニズムを採用したビデオゲームの検討","author_link":["635139","635138"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"心拍数に基づくゲーム内ステータス調整メカニズムを採用したビデオゲームの検討"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"デモ発表","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2024-03-10","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"京都産業大学"},{"subitem_text_value":"京都産業大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Kyoto Sangyo University","subitem_text_language":"en"},{"subitem_text_value":"Kyoto Sangyo University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/233639/files/IPSJ-EC24071007.pdf","label":"IPSJ-EC24071007.pdf"},"date":[{"dateType":"Available","dateValue":"2026-03-10"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC24071007.pdf","filesize":[{"value":"1.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"3d3ae91d-52ee-4405-af16-66a51be080a9","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"淺野, 友嗣"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"棟方, 渚"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"多くのスポーツと同様に,e スポーツにおいてもプレイヤの感情制御はゲームの勝敗を左右する重要な心理的スキルとなる.そこで,本研究ではプレイヤの心拍数に着目し,ゲーム中にリアルタイムに心拍数を確認できる設定とした.また,プレイヤが感情をうまく制御できない状態で敵を攻撃すると,攻撃に失敗し,うまく制御できた状態では攻撃に成功するといったプロトタイプを構築した.本研究の試みで,プレイヤの心理スキルと強さの関係性や,ゲームのエンタテイメント性への影響などを調査したいと考えている.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"2","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-10","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"7","bibliographicVolumeNumber":"2024-EC-71"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":233639,"updated":"2025-01-19T10:02:41.182782+00:00","links":{},"created":"2025-01-19T01:35:08.119545+00:00"}