{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00233637","sets":["1164:5336:11562:11563"]},"path":["11563"],"owner":"44499","recid":"233637","title":["回転盤上の反直感的なボール運動を利用したMixed Virtualityシステムの試み"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-10"},"_buckets":{"deposit":"0aaf1759-d9b2-4ca3-b188-1eb40738f626"},"_deposit":{"id":"233637","pid":{"type":"depid","value":"233637","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"回転盤上の反直感的なボール運動を利用したMixed Virtualityシステムの試み","author_link":["635128","635130","635129","635131"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"回転盤上の反直感的なボール運動を利用したMixed Virtualityシステムの試み"},{"subitem_title":"An Attempt to Develop a Mixed Virtuality System Using Counterintuitive Ball Motion on a Rotating Disk","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"セッション2 (萌芽)","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2024-03-10","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京電機大学"},{"subitem_text_value":"東京電機大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Tokyo Denki University","subitem_text_language":"en"},{"subitem_text_value":"Tokyo Denki University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/233637/files/IPSJ-EC24071005.pdf","label":"IPSJ-EC24071005.pdf"},"date":[{"dateType":"Available","dateValue":"2026-03-10"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC24071005.pdf","filesize":[{"value":"703.2 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"ecfc00e5-7f1e-4be3-a3eb-8d800446aae0","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"庭田, 啓史"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"松浦, 昭洋"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Hirofumi, Niwata","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Akihiro, Matsuura","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"仮想現実や複合現実のシステムにおいて,通常実在感や没入感が重要な指標となるが,実世界における直感に反する現象は,実世界の中でさえリアルであるとは言えず,そのような現実の現象を仮想世界,複合的世界でどのように表現して,訴求力のあるコンテンツとするかを探究した研究は,筆者の知る限り多くない.本研究では,そのような現象の一つとして,回転盤上を転がるボールの直感に反する動きを取り上げ,まずその運動を物理的に実現する回転盤装置を作成し,さらに,プロジェクションマッピングの手法で映像を付加することにより,本現象の不思議さ,仮想感を強化するインタラクティブシステムの構築を行った.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In virtual and mixed reality systems, the sense of presence and immersion are important criteria, but It is hard to say that the counterintuitive phenomena in the real world has make one feel real even in the real world, and as far as we know, there are not many studies that explore how to express such phenomena and make them into contents in the virtual and mixed worlds. In this study, we use somewhat counterintuitive movement of a ball rolling on a rotating disk as one such phenomenon and create the rotating disk device that physically realizes this motion. Furthermore, we constructed an interactive system by creating and overlaying images using projection mapping that further enhances the wonder and virtuality of this phenomenon.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"2","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-10","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"5","bibliographicVolumeNumber":"2024-EC-71"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":233637,"updated":"2025-01-19T10:02:43.802497+00:00","links":{},"created":"2025-01-19T01:35:07.933230+00:00"}