{"created":"2025-01-19T01:35:07.748080+00:00","updated":"2025-01-19T10:02:46.035980+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00233635","sets":["1164:5336:11562:11563"]},"path":["11563"],"owner":"44499","recid":"233635","title":["Landscape Wander: 現実世界の写真を2Dアクションゲームのフィールドとして利用する手法とその応用"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-10"},"_buckets":{"deposit":"42468bc4-a7d1-4b72-b3fa-b7cb445bad10"},"_deposit":{"id":"233635","pid":{"type":"depid","value":"233635","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"Landscape Wander: 現実世界の写真を2Dアクションゲームのフィールドとして利用する手法とその応用","author_link":["635122","635121","635120"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Landscape Wander: 現実世界の写真を2Dアクションゲームのフィールドとして利用する手法とその応用"},{"subitem_title":"Landscape Wander: Methods for Using Real-World Photographs as fields for 2D Action Games and a Case Study","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"セッション1 (一般)","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2024-03-10","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"関西学院大学"},{"subitem_text_value":"京都精華大学"},{"subitem_text_value":"関西学院大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Kwansei Gakuin University","subitem_text_language":"en"},{"subitem_text_value":"Kyoto Seika University","subitem_text_language":"en"},{"subitem_text_value":"Kwansei Gakuin University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/233635/files/IPSJ-EC24071003.pdf","label":"IPSJ-EC24071003.pdf"},"date":[{"dateType":"Available","dateValue":"2026-03-10"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC24071003.pdf","filesize":[{"value":"7.3 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"cbcb7e99-fedf-4186-a2ed-4842758f4c3c","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"川口, 竜斉"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"平野, 砂峰旅"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"片寄, 晴弘"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"デジタル世界へ現実世界を投影するような AR(拡張現実)コンテンツが人気を博している.ユーザが記録した現実世界の写真をゲームコンテンツのフィールドとして活用する環境が整備されれば,様々な応用コンテンツの開発の促進が期待できる.そこで,我々は現実世界の写真からアクションゲームにおける足場を抽出するような作業を効率化する API「Landscape Wander」の開発を進めている.この API は,従来の画像処理の手法を適用する時に生じる足場検出の問題を抑制しつつ,大量の閾値・パラメータを低次元のパラメータで制御するような機能を提供する.本稿では,その API の仕様,実装,適用事例について紹介する.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"7","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-10","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"3","bibliographicVolumeNumber":"2024-EC-71"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":233635,"links":{}}