{"created":"2025-01-19T01:34:35.171944+00:00","updated":"2025-01-19T10:09:29.738108+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00233254","sets":["1164:3925:11477:11523"]},"path":["11523"],"owner":"44499","recid":"233254","title":["ガムロ:新しいトランプゲームと秘密計算の応用"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-11"},"_buckets":{"deposit":"225744a4-9c8f-4b5f-a080-24127bccb43c"},"_deposit":{"id":"233254","pid":{"type":"depid","value":"233254","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ガムロ:新しいトランプゲームと秘密計算の応用","author_link":["633221","633218","633220","633222","633219"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ガムロ:新しいトランプゲームと秘密計算の応用"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"秘密計算・NFT・AI 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University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/233254/files/IPSJ-CSEC24104040.pdf","label":"IPSJ-CSEC24104040.pdf"},"date":[{"dateType":"Available","dateValue":"2026-03-11"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CSEC24104040.pdf","filesize":[{"value":"1.4 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敬明"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11235941","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8655","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"2 人のプレーヤーがそれぞれ 1 から 7 までの数字が記されたカードを持ち,各ターンにおいて 1 枚以上,3 枚以下のカードを選び,その合計値を競うゲーム(ガムロと名付ける)を考える.本稿で提案するこの新しいゲームの特徴は,プレーヤーが出したカードを秘密にし,勝敗のみを公開することである.これにより相手の手札を読む戦略が重要となり,ゲームに深みを与えることが期待される.ただし,このルールを適用する場合,プレーヤーが正しい枚数のカードを出していることを確認し,その合計を計算して勝敗を伝えるディーラー役が必要となる.ディーラー役を用意できない場合に備え本稿では,カードベース暗号の技術を用いてディーラー役を仮想的に実現する.すなわち,ディーラー役を配置せずにプレーヤーが手札を公開することなく,正確に勝敗を把握することが可能となるカードベース秘密計算プロトコルを設計する.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告コンピュータセキュリティ(CSEC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-11","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"40","bibliographicVolumeNumber":"2024-CSEC-104"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":233254,"links":{}}