{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00233120","sets":["1164:4842:11543:11557"]},"path":["11557"],"owner":"44499","recid":"233120","title":["ボードゲーム制作を利用した情報モラル教育"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-02"},"_buckets":{"deposit":"44e215b3-639e-4207-ba41-68e39b1f5015"},"_deposit":{"id":"233120","pid":{"type":"depid","value":"233120","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ボードゲーム制作を利用した情報モラル教育","author_link":["632555","632557","632554","632556"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ボードゲーム制作を利用した情報モラル教育"},{"subitem_title":"Information moral education using board game creation","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"学生セッション(3)&一般セッション(3)","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2024-03-02","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"大阪府立門真なみはや高等学校"},{"subitem_text_value":"慶應義塾大学大学院メディアデザイン研究所"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/233120/files/IPSJ-CE24174014.pdf","label":"IPSJ-CE24174014.pdf"},"date":[{"dateType":"Available","dateValue":"2026-03-02"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CE24174014.pdf","filesize":[{"value":"1.2 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"19"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"561fb9d0-a1df-4d04-a9e5-0b470e021211","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"野部, 緑"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"花田, 経子"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Nobe, Midori","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Hanada, Kyoko","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10096193","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8930","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では,高校 3 年生に対する情報モラル教育の教育効果を高めるために,小学生向けのボードゲーム教材を活用した探究型授業の取り組みについて報告する.この授業では,高校 3 年生がこのボードゲームを高校生向けに改変する活動を通じて,自ら情報モラルについて学ぶ活動を行っている.さらに,そこで製作されたボードゲームを用いて,高校 1 年生に対して情報モラルの授業も実施している.これらの結果について報告を行う","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In this study, we report on an inquiry-based class that utilizes board game materials for elementary school students in order to increase the educational effectiveness of information moral education for third-year high school students. In this class, third-year high school students are learning about information ethics on their own by modifying this board game for high school students. Furthermore, using the board games created there, we are also conducting information ethics classes for first-year high school students. We will report on these results.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告コンピュータと教育(CE)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-02","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"14","bibliographicVolumeNumber":"2024-CE-174"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":233120,"updated":"2025-01-19T10:12:20.185707+00:00","links":{},"created":"2025-01-19T01:34:22.550428+00:00"}