{"created":"2025-01-19T01:34:10.886093+00:00","updated":"2025-01-19T10:15:02.340382+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00232995","sets":["1164:3027:11450:11519"]},"path":["11519"],"owner":"44499","recid":"232995","title":["仮想空間を利用したジェネラティブアートによる体験型学習システム"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-04"},"_buckets":{"deposit":"6159f90f-958f-4a46-93b3-d8217de4cdfc"},"_deposit":{"id":"232995","pid":{"type":"depid","value":"232995","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"仮想空間を利用したジェネラティブアートによる体験型学習システム","author_link":["631854","631855","631856","631857"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"仮想空間を利用したジェネラティブアートによる体験型学習システム"},{"subitem_title":"Experiential Learning System with Generative Art Using Virtual Spaces","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"訓練・学習","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2024-03-04","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"公立はこだて未来大学"},{"subitem_text_value":"公立はこだて未来大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Future University Hakodate","subitem_text_language":"en"},{"subitem_text_value":"Future University Hakodate","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/232995/files/IPSJ-HCI24207022.pdf","label":"IPSJ-HCI24207022.pdf"},"date":[{"dateType":"Available","dateValue":"2026-03-04"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-HCI24207022.pdf","filesize":[{"value":"1.9 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"33"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"66381eea-d535-42f7-a2fa-5533918837cf","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"古市, 駿"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"角, 薫"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Shun, Furuichi","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Kaoru, Sumi","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1221543X","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8760","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では,仮想空間上でジェネラティブアートを体験し,数学の学習やプログラミングを学ぶ体験型学習システムを開発した.ジェネラティブアートとはコンピュータソフトウェアのアルゴリズムや数学的自律過程によってアルゴリズム的に生成や合成される芸術作品である.学習者は HoloLens2 を装着することで仮想空間上に投影される 3 次元ジェネラティブアートを変形・観察して学習する.本システムは従来の教科書のような 2 次元の学習媒体での学習と比べて学習効率に違いが生じるのか,被験者を用いて比較調査を行った.その結果,トーラス体の体積・表面積を学習することに関しては,仮想空間上に表示されるジェネラティブアートを使って学習する場合と従来の学習とで学習効果に有意的な差は見られなかったが,被験者によるトーラス体の図示に違いが見られた.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In this study, we developed an experiential learning system for learning mathematics and programming by experiencing generative art in a virtual space. Generative art is a work of art that is algorithmically generated or synthesized by computer software algorithms or mathematical autonomous processes. The learner wears HoloLens2 and learns by transforming and observing 3D generative art projected on a virtual space. We conducted a comparative study using subjects to see if this system would make a difference in learning efficiency compared to learning with a conventional 2D learning medium such as a textbook. The results showed that there was no significant difference in the learning efficiency between the conventional learning and the learning using the generative art displayed on the virtual space in terms of learning the volume and surface area of the torus body, but there was a difference in the way the subjects drew the torus body.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"9","bibliographic_titles":[{"bibliographic_title":"研究報告ヒューマンコンピュータインタラクション(HCI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-04","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"22","bibliographicVolumeNumber":"2024-HCI-207"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":232995,"links":{}}