{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00232310","sets":["6164:6805:6807:11586"]},"path":["11586"],"owner":"44499","recid":"232310","title":["麻雀におけるプレイヤの分布が対局に与える影響について"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-01-06"},"_buckets":{"deposit":"702f1e74-65da-43bc-a030-42b6dd4733d6"},"_deposit":{"id":"232310","pid":{"type":"depid","value":"232310","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"麻雀におけるプレイヤの分布が対局に与える影響について","author_link":["628288","628289","628287","628290"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"麻雀におけるプレイヤの分布が対局に与える影響について"},{"subitem_title":"On the effect of the Furo rate distributions of players in mahjong games","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"麻雀,副露率,シミュレーション","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2023-01-06","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"広島市立大学"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Hiroshima city university","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/232310/files/IPSJ-WPRO2023020.pdf","label":"IPSJ-WPRO2023020.pdf"},"date":[{"dateType":"Available","dateValue":"2023-01-06"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-WPRO2023020.pdf","filesize":[{"value":"1.6 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"bf90cdcf-c120-4084-8a70-e0b9fd4c1827","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"山崎, 陽介"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"川端, 英之"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"弘中, 哲夫"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Yosuke, Yamasaki Hideyuki Kawabata Tetsuo Hironaka","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"麻雀は4人で行う不完全情報ゲームで,配牌に対して不要な牌を切りつつ自摸や副露で牌を揃え,他のプレイヤより早く役を完成させるゲームである.副露とは,他のプレイヤの打牌を取得することにより,メンツを完成させる行為である(ポン,チー,カン).多くの場合,副露すると和了までが早くなり,点数が下がる.一方,副露しないと和了までが遅くなり点数が上がる.1局あたりに副露する割合である副露率は,プレイヤのスタイルを表すための一つの指標である.そのため,実際の麻雀の対局では相手の副露率を意識しながら対局することが多いが,現在まで,相手の副露率を意識した麻雀AIは我々の知る限り開発されていない.本研究では, 期待値と和了率を基準にして副露判断をすることで副露率を可変にすることができる麻雀AIを作成する.本発表では,4人の副露率の違いによって,対局に与える影響について議論する.\n","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"127","bibliographic_titles":[{"bibliographic_title":"第64回プログラミング・シンポジウム予稿集"}],"bibliographicPageStart":"117","bibliographicIssueDates":{"bibliographicIssueDate":"2023-01-06","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2023"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":232310,"updated":"2025-01-19T10:29:00.727382+00:00","links":{},"created":"2025-01-19T01:33:06.067057+00:00"}