{"updated":"2025-01-22T20:31:19.464372+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00023213","sets":["1164:1579:1598:1601"]},"path":["1601"],"owner":"1","recid":"23213","title":["汎用グラフィクスカードを用いた格子ボルツマン法による流体シミュレーション"],"pubdate":{"attribute_name":"公開日","attribute_value":"2005-05-31"},"_buckets":{"deposit":"49930a60-54b9-4393-b387-c221beed94b2"},"_deposit":{"id":"23213","pid":{"type":"depid","value":"23213","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"汎用グラフィクスカードを用いた格子ボルツマン法による流体シミュレーション","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"汎用グラフィクスカードを用いた格子ボルツマン法による流体シミュレーション"},{"subitem_title":"Implementation of Fluid Flow Simulation by Lattice Boltzmann Method onto GPU","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2005-05-31","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"京都大学大学院情報学研究科"},{"subitem_text_value":"京都大学大学院情報学研究科"},{"subitem_text_value":"京都大学大学院経済学研究科 JST"},{"subitem_text_value":"京都大学大学院情報学研究科"},{}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Graduate School of Informatics, Kyoto University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Informatics, Kyoto University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Economics, Kyoto University,JST","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Informatics, Kyoto University","subitem_text_language":"en"},{"subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/23213/files/IPSJ-ARC05163007.pdf"},"date":[{"dateType":"Available","dateValue":"2007-05-31"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-ARC05163007.pdf","filesize":[{"value":"700.0 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"16"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"e52c4724-2e71-48aa-b41d-7ba35991f1eb","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2005 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"小松原, 誠"},{"creatorName":"森, 眞一郎"},{"creatorName":"中島, 康彦"},{"creatorName":"富田, 眞治"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Makoto, Komatsubara","creatorNameLang":"en"},{"creatorName":"Shin-ichiro, Mori","creatorNameLang":"en"},{"creatorName":"Yasuhiko, Nakashima","creatorNameLang":"en"},{"creatorName":"Shinji, Tomita","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10096105","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年,汎用グラフィクスカードに搭載されるグラフィクスプロセッサユニット(GPU)の性能向上は目覚しく,GPUを汎用の数値計算にも応用する研究が始められている.本稿では,実時間インタラクティブシミュレーション環境の構築を目指した研究の一環として,数値流体力学の新しい手法として注目され始めている格子ボルツマン法による2次元円柱周りの流れの計算をGPU上に実装した報告を行う.本報告の実装では 同様の計算をCPU上で実行した場合に比べ10倍以上の高速化が実現できたが 一方で計算結果が両者で必ずしも一致しないことも確認した.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"The rapid improvement of both the performance and the programmability of graphics processor units(GPUs) makes it possible to perform non-graphics, general-purpose computations on the GPU. As a part of the prototype of real-time interactive simulation system, we have implemented a fluid flow simulation program onto the GPU based on the Lattice Boltzmann Method. This implementation results are described in this paper. The experimental results based on the current implementation show that the GPU outperforms more than ten times as the CPU. On the other hand, this paper also reports that the simulation results may not always the same between the simulation on GPU and that on CPU.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"42","bibliographic_titles":[{"bibliographic_title":"情報処理学会研究報告計算機アーキテクチャ(ARC)"}],"bibliographicPageStart":"37","bibliographicIssueDates":{"bibliographicIssueDate":"2005-05-31","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"56(2005-ARC-163)","bibliographicVolumeNumber":"2005"}]},"relation_version_is_last":true,"weko_creator_id":"1"},"created":"2025-01-18T22:54:40.768302+00:00","id":23213,"links":{}}