@techreport{oai:ipsj.ixsq.nii.ac.jp:00231955, author = {今井, 良太 and 後藤, 充裕 and 江崎, 健司 and 瀬下, 仁志 and Ryota, Imai and Mitsuhiro, Goto and Kenji, Esaki and Hitoshi, Seshimo}, issue = {33}, month = {Jan}, note = {我々はウインドサーフィン選手の海上での用具操作を追体験可能とする身体感覚再現プレイヤーの開発を進めている.本プレイヤーの課題として,アクチュエータ可動範囲の制約により,搭乗者に提示できる傾きが限定され,十分に追体験が促せない点がある.そこで本研究では,プレイヤー制御データの周波数特性に着目し,可動範囲に応じた適切なデータ加工により,搭乗時の体感を損なわない筐体制御手法を提案する.また,11 名の実験参加者による評価実験や 2 名のプロ・トップアマ選手によるケーススタディを実施し,従来手法よりも提案手法が体感を損なわない筐体制御が可能であることを確認した., We have been developing a player that can reproduce the athlete's bodily sensations of a wind surfing, enabling the athlete to relive the operation of the gear at sea by himself, herself or others. The issue with this player is that the range of motion of the actuators are limited, and it is not possible to fully reproduce the movement of the gear at sea. This paper proposes a method of controlling the player’s chassis that does not impair the experience of boarding the player by processing data appropriately according to the range of motion. This paper also reports an evaluation experiment involving 11 participants and a case study with two professional and top amateur athletes with the proposed method. The results indicate that the proposed method is more effective than conventional methods in controlling the chassis without impairing the experience of participants and athletes.}, title = {ウインドサーフィン競技における人の揺れ・傾き感覚の周波数特性を考慮した身体感覚再現プレイヤーの筐体制御手法の提案}, year = {2024} }