{"updated":"2025-01-19T10:37:47.209153+00:00","links":{},"created":"2025-01-19T01:32:19.772124+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00231810","sets":["1164:6757:11458:11459"]},"path":["11459"],"owner":"44499","recid":"231810","title":["マミリス:ブロックパズルと防災学習を組み合わせた防災ゲームの提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-01-15"},"_buckets":{"deposit":"8f82fd7a-826c-4cc1-8710-1c732f43210e"},"_deposit":{"id":"231810","pid":{"type":"depid","value":"231810","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"マミリス:ブロックパズルと防災学習を組み合わせた防災ゲームの提案","author_link":["626447","626446","626448"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"マミリス:ブロックパズルと防災学習を組み合わせた防災ゲームの提案"},{"subitem_title":"Mamiris : Combining Block Puzzle and Disaster Prevention Learning Proposal of Disaster Prevention Game","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"情報システムとインタフェース","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2024-01-15","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"和歌山大学システム工学部"},{"subitem_text_value":"和歌山大学システム工学部"},{"subitem_text_value":"和歌山大学システム工学部"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Faculty of Systems Engineering, Wakayama University","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Systems Engineering, Wakayama University","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Systems Engineering, Wakayama University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/231810/files/IPSJ-DCC24036041.pdf","label":"IPSJ-DCC24036041.pdf"},"date":[{"dateType":"Available","dateValue":"2026-01-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-DCC24036041.pdf","filesize":[{"value":"3.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"50"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"fd20fdb6-3722-4f9a-a7b1-9c8fbe1deb97","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"井田, 真実"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"石橋, 明大"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"吉野, 孝"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12628338","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8868","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"日本は自然災害が発生しやすい国土であり,特に近年では自然災害が激甚化・頻発化しているため,そのリスクはさらに高まっている.そのため,災害から命を守るためには,一人一人の災害に対する心構えや知識,備えが重要である.日頃から具体的な防災行動を行うために,きっかけ作りが大事である.そこで本研究では,防災行動のきっかけとして有効であると考えられるゲームと防災学習を組み合わせたマミリスを提案した.ブロックパズルと防災クイズを組み合わせることで,楽しみながら防災学習を行い,防災行動のきっかけにつなげることを目的とし,実験を行った.結果として,防災と組み合わせているゲームであることが前提であれば,ゲームとしての楽しさを損うことなく楽しめる可能性があり,また防災行動のきっかけとなり得る可能性があるということがわかった.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告デジタルコンテンツクリエーション(DCC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2024-01-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"41","bibliographicVolumeNumber":"2024-DCC-36"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":231810}