{"created":"2025-01-19T01:31:00.071902+00:00","updated":"2025-01-19T10:56:39.137203+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00230935","sets":["6504:11436:11444"]},"path":["11444"],"owner":"44499","recid":"230935","title":["音響特徴に注目したゲームを対象とする切り抜き動画生成手法"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-02-16"},"_buckets":{"deposit":"df472ba5-3da7-4587-ba64-874eaaa00207"},"_deposit":{"id":"230935","pid":{"type":"depid","value":"230935","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"音響特徴に注目したゲームを対象とする切り抜き動画生成手法","author_link":["622784","622783"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"音響特徴に注目したゲームを対象とする切り抜き動画生成手法"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2023-02-16","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"電機大"},{"subitem_text_value":"電機大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/230935/files/IPSJ-Z85-5ZK-04.pdf","label":"IPSJ-Z85-5ZK-04.pdf"},"date":[{"dateType":"Available","dateValue":"2023-11-17"}],"format":"application/pdf","filename":"IPSJ-Z85-5ZK-04.pdf","filesize":[{"value":"800.3 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"6de53992-1e0f-474f-a64b-179e4173ee17","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"吉田, 大毅"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"小河, 誠巳"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年、動画共有サービスにおいて長時間の配信活動が人気を集めている。その中でも動画要約として、切り抜き動画が注目を集めている。切り抜き動画は、長時間の動画の一部を切り取る編集を行い再投稿することで、視聴者が気軽に動画の要点を把握することができる。この手法はスポーツやニュース、ドラマなど様々な映像コンテンツで活用されており、ジャンルに応じた音響特徴や画像特徴に基づく動画要約研究が多くされてきた。しかし、ゲームを対象とした動画要約技術の研究は十分に行われていない。そこで本稿ではゲームを対象とした動画要約を自動生成することを目的として、ゲーム動画の音響特徴に注目した手法を提案し、その結果を述べる。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"808","bibliographic_titles":[{"bibliographic_title":"第85回全国大会講演論文集"}],"bibliographicPageStart":"807","bibliographicIssueDates":{"bibliographicIssueDate":"2023-02-16","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2023"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":230935,"links":{}}