{"created":"2025-01-19T01:30:39.627579+00:00","updated":"2025-01-19T11:01:49.226681+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00230722","sets":["6504:11436:11444"]},"path":["11444"],"owner":"44499","recid":"230722","title":["MediaLibを用いた初心者大学生向けのプログラミング授業の設計と実施"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-02-16"},"_buckets":{"deposit":"0528fefd-4ba4-4efa-bd3b-fe83392cb9c6"},"_deposit":{"id":"230722","pid":{"type":"depid","value":"230722","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"MediaLibを用いた初心者大学生向けのプログラミング授業の設計と実施","author_link":["622153","622155","622152","622154"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"MediaLibを用いた初心者大学生向けのプログラミング授業の設計と実施"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2023-02-16","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"秋田大"},{"subitem_text_value":"ダラム大学"},{"subitem_text_value":"秋田大"},{"subitem_text_value":"秋田大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/230722/files/IPSJ-Z85-4G-03.pdf","label":"IPSJ-Z85-4G-03.pdf"},"date":[{"dateType":"Available","dateValue":"2023-11-17"}],"format":"application/pdf","filename":"IPSJ-Z85-4G-03.pdf","filesize":[{"value":"383.3 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"b8b7146d-59da-4a0f-a158-4832306e159f","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"陸, 忞"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"王, 静芸"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"有川, 正俊"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"佐藤, 諒"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年,プログラミング教育は中等教育での必修化が進んでいる.しかし,高等教育においては,学部低年次の学生は依然としてプログラミング初心者が大多数である.従来の大学生向けプログラミング学習資料は,主に情報系が専門の学生を対象にしており,演習問題では数値処理やテキスト処理など抽象的な学習内容が多く,学生の興味を引き出せていない.われわれが注目するMediaLibは,PyGameに基づいたPythonライブラリであり,シンプルなコードで簡単なマルチメディア機能を実現でき,学生の興味を引き出せる見込みがある.本発表は,MediaLibを用いた授業設計と実施状況を紹介し,制御構文などの仕組みへの理解を深めるための工夫と試行錯誤の結果を報告する.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"362","bibliographic_titles":[{"bibliographic_title":"第85回全国大会講演論文集"}],"bibliographicPageStart":"361","bibliographicIssueDates":{"bibliographicIssueDate":"2023-02-16","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2023"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":230722,"links":{}}