{"created":"2025-01-19T01:29:39.641248+00:00","updated":"2025-01-19T11:17:26.011092+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00230101","sets":["6504:11436:11440"]},"path":["11440"],"owner":"44499","recid":"230101","title":["メタ仮想によるバーチャルキャラクタオンライン生け捕りシステム"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-02-16"},"_buckets":{"deposit":"1fa62433-69eb-4a57-897c-7d8352d12c4b"},"_deposit":{"id":"230101","pid":{"type":"depid","value":"230101","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"メタ仮想によるバーチャルキャラクタオンライン生け捕りシステム","author_link":["619049","619046","619048","619047"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"メタ仮想によるバーチャルキャラクタオンライン生け捕りシステム"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"人工知能と認知科学","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2023-02-16","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"北大"},{"subitem_text_value":"北大"},{"subitem_text_value":"北大"},{"subitem_text_value":"北海道情報大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/230101/files/IPSJ-Z85-4U-05.pdf","label":"IPSJ-Z85-4U-05.pdf"},"date":[{"dateType":"Available","dateValue":"2023-11-17"}],"format":"application/pdf","filename":"IPSJ-Z85-4U-05.pdf","filesize":[{"value":"662.0 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"10a58fc3-681b-41dc-b942-f0a7f2f9f0e0","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"小松, 幸輝"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"高井, 昌彰"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"飯田, 勝吉"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"高井, 那美"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"複合現実空間において、現実と仮想が混じる割合を連続的に捉えるとき、その両極に位置する現実と仮想現実は本質的機能の観点からは同等と見なすことができる。本研究では、現実を拡張する拡張現実と同様に、仮想現実をさらに拡張するメタ仮想の実現例として、オンラインVR におけるバーチャルキャラクタ生け捕りシステムをUnity/Vuforia/PUN2をプラットフォームとして開発する。バーチャルキャラクタが存在するVR空間を描出するディスプレイをARカメラで撮影することで、現実の捕獲箱を介したバーチャルキャラクタとのインタラクションを実現し、異なるオンラインホストのディスプレイ内外を整合性を保って連続的に往来するバーチャルキャラクタを重畳可視化する。","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"622","bibliographic_titles":[{"bibliographic_title":"第85回全国大会講演論文集"}],"bibliographicPageStart":"621","bibliographicIssueDates":{"bibliographicIssueDate":"2023-02-16","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2023"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":230101,"links":{}}