{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00230077","sets":["6504:11436:11440"]},"path":["11440"],"owner":"44499","recid":"230077","title":["ゲームシーンからそれに適したBGMの音響特徴を予測する手法の検討"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-02-16"},"_buckets":{"deposit":"b85bc419-4657-4bad-8032-61026ffebe81"},"_deposit":{"id":"230077","pid":{"type":"depid","value":"230077","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ゲームシーンからそれに適したBGMの音響特徴を予測する手法の検討","author_link":["618995","618996"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲームシーンからそれに適したBGMの音響特徴を予測する手法の検討"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"人工知能と認知科学","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2023-02-16","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"日大"},{"subitem_text_value":"日大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/230077/files/IPSJ-Z85-7T-04.pdf","label":"IPSJ-Z85-7T-04.pdf"},"date":[{"dateType":"Available","dateValue":"2023-11-17"}],"format":"application/pdf","filename":"IPSJ-Z85-7T-04.pdf","filesize":[{"value":"247.8 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"e3531ee8-0c2c-434d-a090-4569ab6cc40c","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"林, 龍星"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"北原, 鉄朗"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本稿では,ユーザが入力したゲームシーンからそれに適したBGMの音響特徴を予測する手法を検討する.ゲームやシーンの雰囲気とBGMの間には強い関係があると考えられる.実際,1つのゲームの中に同じ雰囲気のBGMを複数採用することがある.BGMを出力する研究としてはRNNを用いたビデオゲーム音楽生成とNES音楽データベースに関する研究の2つがある.しかし,これらの研究は入力が楽曲であり,シーンを入力することはできない.本稿では,映像をシーンとして入力してBGMの音響特徴を予測する手法,および,シーンデータベースの属性を指定することでシーンを入力してBGMの音響特徴を予測する手法を検討する.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"572","bibliographic_titles":[{"bibliographic_title":"第85回全国大会講演論文集"}],"bibliographicPageStart":"571","bibliographicIssueDates":{"bibliographicIssueDate":"2023-02-16","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2023"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":230077,"updated":"2025-01-19T11:17:59.715134+00:00","links":{},"created":"2025-01-19T01:29:37.330842+00:00"}