{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00229866","sets":["6504:11436:11440"]},"path":["11440"],"owner":"44499","recid":"229866","title":["キャラクターAIデザインパターンの提案 - 実例に基づく20の規範 -"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-02-16"},"_buckets":{"deposit":"b268092a-57e6-4b11-ba70-6aaca8736151"},"_deposit":{"id":"229866","pid":{"type":"depid","value":"229866","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"キャラクターAIデザインパターンの提案 - 実例に基づく20の規範 -","author_link":["618352","618353"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"キャラクターAIデザインパターンの提案 - 実例に基づく20の規範 -"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"人工知能と認知科学","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2023-02-16","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"立教大"},{"subitem_text_value":"立教大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/229866/files/IPSJ-Z85-5P-02.pdf","label":"IPSJ-Z85-5P-02.pdf"},"date":[{"dateType":"Available","dateValue":"2023-11-17"}],"format":"application/pdf","filename":"IPSJ-Z85-5P-02.pdf","filesize":[{"value":"1.0 MB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"265b2313-b013-4f98-b39e-3b39362a6073","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"安藤, 颯汰"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"三宅, 陽一郎"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究は, 3DアクションゲームにおけるキャラクターAIのデザインパターンについての提案である. 実際に大型商業ゲーム数作をプレイし, いくつかのキャラクターの行動を観察し, ユーザーが違和感をもつ行動を抽出した. この抽出された違和感のある行動をもとに, キャラクターAIが遵守すべき20の規範となるキャラクターAIデザインパターンのリストを作成した. 次に, この規範リストをもとにゲームエンジン(Unreal Engine5)上で1つの規範ごとに, 規範を遵守する場合と遵守しない場合の行動パターンを実装し比較を行なった. 本研究は, これらの比較を通してこの20の規範がキャラクターAIのデザインパターンとして有効であることを検証する.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"132","bibliographic_titles":[{"bibliographic_title":"第85回全国大会講演論文集"}],"bibliographicPageStart":"131","bibliographicIssueDates":{"bibliographicIssueDate":"2023-02-16","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2023"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:29:17.135281+00:00","updated":"2025-01-19T11:23:08.131723+00:00","id":229866}