{"created":"2025-01-19T01:28:32.477389+00:00","updated":"2025-01-19T11:31:29.304753+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00229407","sets":["581:11107:11120"]},"path":["11120"],"owner":"44499","recid":"229407","title":["プレイヤプロファイルに応じたダンスゲーム譜面に対する足運びの推定"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-11-15"},"_buckets":{"deposit":"c659b488-7644-4d26-a88d-a854f05f8799"},"_deposit":{"id":"229407","pid":{"type":"depid","value":"229407","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"プレイヤプロファイルに応じたダンスゲーム譜面に対する足運びの推定","author_link":["616858","616859","616861","616860"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"プレイヤプロファイルに応じたダンスゲーム譜面に対する足運びの推定"},{"subitem_title":"Estimating Movements of Feet for Dance Game Chart for Each Player's Profile","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"[特集:エンタテインメントコンピューティング] ダンスゲームの分析,エージェント/ロボット,運指推定,隠れマルコフモデル","subitem_subject_scheme":"Other"}]},"item_type_id":"2","publish_date":"2023-11-15","item_2_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"明治大学総合数理学部"},{"subitem_text_value":"関西大学総合情報学部"}]},"item_2_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"School of Interdisciplinary Mathematical Sciences, Meiji University","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Informatics, Kansai University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/229407/files/IPSJ-JNL6411002.pdf","label":"IPSJ-JNL6411002.pdf"},"date":[{"dateType":"Available","dateValue":"2025-11-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-JNL6411002.pdf","filesize":[{"value":"1.9 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"8"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"53c3765d-4fc5-414a-a746-03748220cada","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Information Processing Society of Japan"}]},"item_2_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"辻野, 雄大"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"山西, 良典"}],"nameIdentifiers":[{}]}]},"item_2_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Yudai, Tsujino","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Ryosuke, Yamanishi","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_2_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00116647","subitem_source_identifier_type":"NCID"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"journal article"}]},"item_2_publisher_15":{"attribute_name":"公開者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"item_2_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1882-7764","subitem_source_identifier_type":"ISSN"}]},"item_2_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ダンスゲーム譜面は,プレイヤが行うべき入力デバイスの操作を指示するものである.操作に用いる体の部位や,操作時の姿勢は指定されておらず,あるゲーム譜面に対して行うプレイヤの動作は一意に定まらない.本稿では,隠れマルコフモデルを用い,入力ゲーム譜面に対してプレイヤ動作を推定する手法を提案する.プレイヤのプロファイル(e.g., ゲーム習熟度や動作の好み)を表現するパラメータを導入し,1つの譜面に対して異なる動作を推定する複数のモデルを生成した.パラメータを適切に設定することで,提案モデルはプレイヤの動作をおおよそ55%~69%推定できることを確認した.また,身長や靴のサイズといった一般的なゲームプレイヤにとって分かりやすい指標から,モデルのパラメータを推定できる可能性も示唆された.","subitem_description_type":"Other"}]},"item_2_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"The dance game charts indicate movements that the players have to control input devices. The charts generally mention neither the player's posture nor the body part of the control. Therefore, the players' movements are not fixed even for the same chart. This paper proposes a method to estimate the players' movements for charts of dance games by using the Hidden Markov Model. We introduce several parameters for applying the player's proficiency and preference to the proposed model. By adjusting the parameters appropriately, the proposed model estimated different movements for each player with 55-69% accuracies. Moreover, it was suggested that the parameters could be automatically estimated from information that is easy for general game players to understand, such as heights and shoe sizes.","subitem_description_type":"Other"}]},"item_2_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"1462","bibliographic_titles":[{"bibliographic_title":"情報処理学会論文誌"}],"bibliographicPageStart":"1448","bibliographicIssueDates":{"bibliographicIssueDate":"2023-11-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"11","bibliographicVolumeNumber":"64"}]},"relation_version_is_last":true,"item_2_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.20729/00229297","subitem_identifier_reg_type":"JaLC"}]},"weko_creator_id":"44499"},"id":229407,"links":{}}