{"id":229352,"updated":"2025-01-19T11:34:23.996853+00:00","links":{},"created":"2025-01-19T01:28:27.122828+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00229352","sets":["6164:6165:6210:11423"]},"path":["11423"],"owner":"44499","recid":"229352","title":["将棋における相互ツークツワンク局面とゲームの値"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-11-10"},"_buckets":{"deposit":"0219c42f-3825-4821-809c-58b0bf4a00ab"},"_deposit":{"id":"229352","pid":{"type":"depid","value":"229352","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"将棋における相互ツークツワンク局面とゲームの値","author_link":["616610","616611","616612","616609"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"将棋における相互ツークツワンク局面とゲームの値"},{"subitem_title":"Zugzwang positions and game values in shogi (Japanese chess)","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"将棋,ツークツワンク,組合せゲーム理論","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2023-11-10","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"国立情報学研究所"},{"subitem_text_value":"国立情報学研究所"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"National Institute of Informatics","subitem_text_language":"en"},{"subitem_text_value":"National Institute of Informatics","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/229352/files/IPSJ-GPWS2023019.pdf","label":"IPSJ-GPWS2023019.pdf"},"date":[{"dateType":"Available","dateValue":"2023-11-10"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GPWS2023019.pdf","filesize":[{"value":"519.5 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"627cc901-24d8-4130-8cb6-262e4ae54420","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"安福, 智明"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"末續, 鴻輝"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Tomoaki, Abuku","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Suetsugu, Koki","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ツークツワンク (Zugzwang) とは,チェスにおいて手番のプレイヤーが先に駒を動かすことで不利になるような局面のことである.特に,両者とも先に駒を動かすことが悪く働く場合は相互ツークツワンクと呼ぶ.相互ツークツワンクは,チェスと組合せゲーム理論とのつながりにおいても重要な役割を果たしている.チェスでは,持ち駒を打つことができず終盤になるにつれて盤面が単純化していくため,ツークツワンク局面が生じやすいが,将棋では,ツークツワンクと判定できる局面は多くなく,組合せゲーム理論とのつながりに関してもこれまで研究されてこなかった.本研究では将棋におけるツークツワンク局面を構成し,さらにその局面を部分局面として持つような局面について考え,組合せゲーム理論を用いて解析した際に,どのような値を持つ局面が存在するのかを調べた.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In chess, ”Zugzwang” refers to a position where the player whose turn it is to move is at a disadvantage by making a move. Particularly, when it’s detrimental for both players to be the first to move, it’s called mutual Zugzwang. Mutual Zugzwang plays a crucial role in the relationship between chess and combinatorial game theory. In chess, since players cannot drop pieces and the board simplifies as the game approaches the endgame, positions of Zugzwang arise more frequently. On the other hand, in shogi (Japanese chess), there are fewer positions identified as Zugzwang, and its connection to combinatorial game theory has not been extensively researched. In this study, we constructed Zugzwang positions in shogi. Moreover, we considered positions that contain the Zugzwang position as a component. By employing combinatorial game theory for analysis, we investigated the types of positions and their respective values.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"106","bibliographic_titles":[{"bibliographic_title":"ゲームプログラミングワークショップ2023論文集"}],"bibliographicPageStart":"101","bibliographicIssueDates":{"bibliographicIssueDate":"2023-11-10","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2023"}]},"relation_version_is_last":true,"weko_creator_id":"44499"}}