{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00229351","sets":["6164:6165:6210:11423"]},"path":["11423"],"owner":"44499","recid":"229351","title":["対戦相手に合わせた手加減によって練習相手としての活用を目指すライバル将棋AI"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-11-10"},"_buckets":{"deposit":"4b9f6614-ea33-44bd-937a-822abd5932bb"},"_deposit":{"id":"229351","pid":{"type":"depid","value":"229351","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"対戦相手に合わせた手加減によって練習相手としての活用を目指すライバル将棋AI","author_link":["616607","616605","616608","616606"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"対戦相手に合わせた手加減によって練習相手としての活用を目指すライバル将棋AI"},{"subitem_title":"Rival Shogi AI as a Practice Partner Adjusted to Match the Player's Strength","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"将棋AI","subitem_subject_scheme":"Other"},{"subitem_subject":"手加減","subitem_subject_scheme":"Other"},{"subitem_subject":"モンテカルロ木探索","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2023-11-10","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東海大学大学院工学研究科電気電子工学専攻"},{"subitem_text_value":"東海大学大学院工学研究科電気電子工学専攻"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Tokai University Graduate School of Engineering, Course of Electrical and Electronic Engineering","subitem_text_language":"en"},{"subitem_text_value":"Tokai University Graduate School of Engineering, Course of Electrical and Electronic Engineering","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/229351/files/IPSJ-GPWS2023018.pdf","label":"IPSJ-GPWS2023018.pdf"},"date":[{"dateType":"Available","dateValue":"2023-11-10"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GPWS2023018.pdf","filesize":[{"value":"1.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"fc46069f-a1dd-47e1-a2d5-c49c6ea1f9eb","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"野中, 健太郎"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"尾関, 智子"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Kentaroh, Nonaka","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Tomoko, Ozeki","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"モンテカルロ木探索を用いる強い将棋 AI を練習相手として活用させるために提案された手加減手法の追加検証を中級者以上の AI と人間を対象に行う.対局実験の結果,手加減はできており不自然な指し手も少ないことが確認できた.しかし,対戦相手と同程度の強さへの手加減はあまりできていなかった.そこで,人間との対局の棋譜を分析しその理由を考察することで改善点を挙げた.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Additional experiments were conducted on the proposed method for controlling the strength of a strong Shogi AI using Monte Carlo tree search as a training partner for intermediate and higher Shogi AIs and human players. The experimental results showed that the proposed method can control the moves adequately and that there are only a few unnatural moves. However, it did not do much to weaken them to the same level of strength as their opponents. Therefore, we analyze the game records of the games played with human players and discuss the reasons and areas for improvement.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"100","bibliographic_titles":[{"bibliographic_title":"ゲームプログラミングワークショップ2023論文集"}],"bibliographicPageStart":"94","bibliographicIssueDates":{"bibliographicIssueDate":"2023-11-10","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2023"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:28:27.027044+00:00","updated":"2025-01-19T11:34:25.000799+00:00","id":229351}