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アイテム

  1. シンポジウム
  2. シンポジウムシリーズ
  3. ゲームプログラミングワークショップ(GPWS)
  4. 2023

Life-and-death Problem Prediction using Deep Convolutional Neural Network in the Game of Go

https://ipsj.ixsq.nii.ac.jp/records/229347
https://ipsj.ixsq.nii.ac.jp/records/229347
85e1c93e-4aad-44bb-aceb-79dfd83a04c5
名前 / ファイル ライセンス アクション
IPSJ-GPWS2023014.pdf IPSJ-GPWS2023014.pdf (628.2 kB)
Copyright (c) 2023 by the Information Processing Society of Japan
オープンアクセス
Item type Symposium(1)
公開日 2023-11-10
タイトル
タイトル Life-and-death Problem Prediction using Deep Convolutional Neural Network in the Game of Go
タイトル
言語 en
タイトル Life-and-death Problem Prediction using Deep Convolutional Neural Network in the Game of Go
言語
言語 eng
キーワード
主題Scheme Other
主題 computer games
キーワード
主題Scheme Other
主題 the game of Go
キーワード
主題Scheme Other
主題 life-and-death problems
キーワード
主題Scheme Other
主題 Deep Convolutional Neural Network
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_5794
資源タイプ conference paper
著者所属
Dept. Of Computer Science and Information Engineering, National Dong Hwa University, Taiwan
著者所属
Dept. Of Computer Science and Information Engineering, National Dong Hwa University, Taiwan
著者所属
Dept. Of Computer Science and Information Engineering, National Taipei University, Taiwan
著者所属(英)
en
Dept. Of Computer Science and Information Engineering, National Dong Hwa University, Taiwan
著者所属(英)
en
Dept. Of Computer Science and Information Engineering, National Dong Hwa University, Taiwan
著者所属(英)
en
Dept. Of Computer Science and Information Engineering, National Taipei University, Taiwan
著者名 Shi-Jim, Yen

× Shi-Jim, Yen

Shi-Jim, Yen

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Guan-Lun, Chen

× Guan-Lun, Chen

Guan-Lun, Chen

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Jr-Chang, Chen

× Jr-Chang, Chen

Jr-Chang, Chen

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著者名(英) Shi-Jim, Yen

× Shi-Jim, Yen

en Shi-Jim, Yen

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Guan-Lun, Chen

× Guan-Lun, Chen

en Guan-Lun, Chen

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Jr-Chang, Chen

× Jr-Chang, Chen

en Jr-Chang, Chen

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論文抄録
内容記述タイプ Other
内容記述 The life-and-death problem in Go is regarded as a very important research topic because it requires a completely correct response and often occurs during the game. The research on the life-and-death problem includes methods such as search trees and feature simulation. Deep Convolutional Neural Network (DCNN), which has been proven to be applied to the game of Go, can achieve a higher accuracy rate of predicting the next move and increase the strength of the Go program. This paper trains a DCNN model to predict correct moves for life-and-death problems in the game of Go. We use the classic life-and-death problems of Go, including 5925 questions in the training data and 96 questions in the test data. From these questions, 281444 game boards and 3496 game boards can be generated for training and testing. The experimental results show that the accuracy of DCNN answering the life-and-death problem is 96.90% for the first move, and the accuracy for the consecutive moves is 90.25%, and the predicted move has a high accuracy. This paper also studies adding the model of the life-and-death problem to the model for predicting the next move, trying to improve the accuracy of predicting the next move.
論文抄録(英)
内容記述タイプ Other
内容記述 The life-and-death problem in Go is regarded as a very important research topic because it requires a completely correct response and often occurs during the game. The research on the life-and-death problem includes methods such as search trees and feature simulation. Deep Convolutional Neural Network (DCNN), which has been proven to be applied to the game of Go, can achieve a higher accuracy rate of predicting the next move and increase the strength of the Go program. This paper trains a DCNN model to predict correct moves for life-and-death problems in the game of Go. We use the classic life-and-death problems of Go, including 5925 questions in the training data and 96 questions in the test data. From these questions, 281444 game boards and 3496 game boards can be generated for training and testing. The experimental results show that the accuracy of DCNN answering the life-and-death problem is 96.90% for the first move, and the accuracy for the consecutive moves is 90.25%, and the predicted move has a high accuracy. This paper also studies adding the model of the life-and-death problem to the model for predicting the next move, trying to improve the accuracy of predicting the next move.
書誌情報 ゲームプログラミングワークショップ2023論文集

巻 2023, p. 73-75, 発行日 2023-11-10
出版者
言語 ja
出版者 情報処理学会
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