{"created":"2025-01-19T01:28:24.666972+00:00","updated":"2025-01-19T11:35:00.453405+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00229265","sets":["1164:4619:11188:11420"]},"path":["11420"],"owner":"44499","recid":"229265","title":["A Prototype of Tactile and Transformable Support Device for Visually Impaired Tabletop Gamers"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-11-09"},"_buckets":{"deposit":"06a2b22a-e45b-4f16-9a85-0ab832d93e39"},"_deposit":{"id":"229265","pid":{"type":"depid","value":"229265","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"A Prototype of Tactile and Transformable Support Device for Visually Impaired Tabletop Gamers","author_link":["616227","616228","616225","616226"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"A Prototype of Tactile and Transformable Support Device for Visually Impaired Tabletop Gamers"},{"subitem_title":"A Prototype of Tactile and Transformable Support Device for Visually Impaired Tabletop Gamers","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2023-11-09","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"Tokyo University of Technology, Graduate School"},{"subitem_text_value":"Tokyo University of Technology"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Tokyo University of Technology, Graduate School","subitem_text_language":"en"},{"subitem_text_value":"Tokyo University of Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/229265/files/IPSJ-CVIM23235045.pdf","label":"IPSJ-CVIM23235045.pdf"},"date":[{"dateType":"Available","dateValue":"2025-11-09"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CVIM23235045.pdf","filesize":[{"value":"704.6 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"20"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"7a47049a-ced1-454d-ae3e-2a4d0790b435","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Aulia, Rizky Ramadhan"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Akifumi, Inoue"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Aulia, Rizky Ramadhan","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Akifumi, Inoue","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11131797","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8701","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"Accessibility in digital video games has been improved by introducing design guidelines and adaptive controllers for disabled players. However, accessibility in tabletop board games remains untouched. Playing and taking pleasure in such analog games is almost impossible, especially for blind players. This study focuses on a prototype tactile transformable support device specifically designed for visually impaired players. The support board enables visually impaired players to understand the current state of the game board and make strategic decisions independently in board game sessions. The board's transformable nature facilitates dynamic adjustments during gameplay. It can adapt to different game scenarios and ensure a smooth and enjoyable experience for visually impaired players.In this paper, we present the design process and technical specifications of the tactile transformable support device. Through this research, we aim to provide an inclusive gaming experience for visually impaired players.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Accessibility in digital video games has been improved by introducing design guidelines and adaptive controllers for disabled players. However, accessibility in tabletop board games remains untouched. Playing and taking pleasure in such analog games is almost impossible, especially for blind players. This study focuses on a prototype tactile transformable support device specifically designed for visually impaired players. The support board enables visually impaired players to understand the current state of the game board and make strategic decisions independently in board game sessions. The board's transformable nature facilitates dynamic adjustments during gameplay. It can adapt to different game scenarios and ensure a smooth and enjoyable experience for visually impaired players.In this paper, we present the design process and technical specifications of the tactile transformable support device. Through this research, we aim to provide an inclusive gaming experience for visually impaired players.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告コンピュータビジョンとイメージメディア(CVIM)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2023-11-09","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"45","bibliographicVolumeNumber":"2023-CVIM-235"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":229265,"links":{}}