{"updated":"2025-01-19T11:48:11.599538+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00228579","sets":["1164:5336:11212:11376"]},"path":["11376"],"owner":"44499","recid":"228579","title":["マジックの手順に対する情報学的モデリングの一検討"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-10-19"},"_buckets":{"deposit":"ce6f80f3-a1fc-4f8c-b86a-b1d411424342"},"_deposit":{"id":"228579","pid":{"type":"depid","value":"228579","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"マジックの手順に対する情報学的モデリングの一検討","author_link":["610278","610279"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"マジックの手順に対する情報学的モデリングの一検討"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"エンタテイメントコンピューティング","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2023-10-19","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"関西大学"},{"subitem_text_value":"関西大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Kansai University","subitem_text_language":"en"},{"subitem_text_value":"Kansai University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/228579/files/IPSJ-EC23069006.pdf","label":"IPSJ-EC23069006.pdf"},"date":[{"dateType":"Available","dateValue":"2025-10-19"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC23069006.pdf","filesize":[{"value":"253.2 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"043d13e9-11eb-4034-813c-32e2003a8d4f","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2023 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"武内, 謙晴"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"山西, 良典"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本稿では,マジック(手品・奇術)の手順を情報学的にモデリングする手法を検討する.提案手法では,マジックのコンテンツ特性に応じて,モデリングにはシーケンス図を拡張し,マジシャンの「行動」「演出」と観客の「期待」「実測」の関係性を時系列として整理する.複数のマジック手順のモデリング結果に対して,マジック手順の分析や考案が可能であるかについて議論する.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"3","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2023-10-19","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"6","bibliographicVolumeNumber":"2023-EC-69"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:27:43.299194+00:00","id":228579,"links":{}}